Created
January 20, 2025 20:00
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SurvivalScape's Enemy Targeting Code
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func target_enemy() -> void: | |
Player.target_enemy = null | |
var enemies_in_range : Array[Area2D] = get_overlapping_areas() | |
if enemies_in_range.size() > 0: | |
enemies_in_range = enemies_in_range.slice(0, 100) | |
can_fire = true | |
for enemy : Node2D in enemies_in_range: | |
# Always target boss if in range | |
if enemy.is_in_group("boss"): | |
Player.target_enemy = enemy | |
break | |
# Ignore lava_font | |
if enemy.is_in_group("lava_font"): | |
enemies_in_range.erase(enemy) | |
if Player.target_enemy == null: | |
enemies_in_range.sort_custom(sort_closest) | |
Player.target_enemy = enemies_in_range.front() | |
func sort_closest(a: Node2D, b: Node2D) -> bool: | |
return a.global_position.distance_to(player.global_position) < b.global_position.distance_to(player.global_position) |
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