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diff --git a/main/main.cpp b/main/main.cpp | |
index 1c7955f089..8a37d67eb7 100644 | |
--- a/main/main.cpp | |
+++ b/main/main.cpp | |
@@ -3700,7 +3700,8 @@ int Main::start() { | |
else if (E->next()) { | |
bool parsed_pair = true; | |
if (E->get() == "-s" || E->get() == "--script") { | |
- script = E->next()->get(); | |
+ script = ""; |
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extends SceneTree | |
func _initialize(): | |
print("You've been hacked") |
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import bpy | |
from collections import defaultdict | |
def get_texture_image(obj): | |
"""Returns the image texture of the first image node in the first material.""" | |
if not obj.data.materials: | |
return None | |
mat = obj.data.materials[0] | |
if mat and mat.use_nodes: | |
for node in mat.node_tree.nodes: |
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class_name Voice | |
extends Node | |
const VOIP = preload("res://Scenes/Player/voip.tscn") | |
const REF_SAMPLE_RATE : int = 44100 | |
@export var use_loopback: bool = false | |
var current_sample_rate: int = 48000 | |
var local_playback: AudioStreamGeneratorPlayback = null |
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func target_enemy() -> void: | |
Player.target_enemy = null | |
var enemies_in_range : Array[Area2D] = get_overlapping_areas() | |
if enemies_in_range.size() > 0: | |
enemies_in_range = enemies_in_range.slice(0, 100) | |
can_fire = true | |
for enemy : Node2D in enemies_in_range: | |
# Always target boss if in range | |
if enemy.is_in_group("boss"): |
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{ | |
"schemaVersion": 2, | |
"templateId": "php/8.2.27" | |
} |
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extends Node | |
enum Pitch {UP, DOWN, NONE, RANDOM} | |
var num_players: int = 8 | |
var bus: String = "SFX" | |
var available: Array = [] # The available players. | |
var queue: Array = [] # The queue of sounds to play. |
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shader_type canvas_item; | |
uniform sampler2D noise_texture: repeat_enable, filter_nearest; | |
uniform sampler2D screen_texture: hint_screen_texture, repeat_disable, filter_nearest; | |
uniform vec2 position = vec2(0,0); | |
uniform float move_x = 1.0; | |
uniform float move_y = 1.0; | |
void vertex() { | |
// Called for every vertex the material is visible on. | |
} |
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extends Node | |
var debug: bool = OS.has_feature("debug") | |
@onready var panel: Panel = Panel.new() | |
@onready var canvas_layer: CanvasLayer = CanvasLayer.new() | |
@onready var rich_text_label: RichTextLabel = RichTextLabel.new() | |
# @onready var theme: Theme = load("res://SurvivalScape.theme") # Your custom theme file | |
func _ready() -> void: |
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{ | |
"VOIPEnabled": true, | |
"VOIPIssuer": "", | |
"VOIPSecret": "", | |
"VOIPAppUserId": "", | |
"VOIPAppUserPwd": "", | |
"VOIPVivoxDomain": "", | |
"VOIPAPIEndpoint": "", | |
"VOIPConversationalDistance": 14, | |
"VOIPAudibleDistance": 40, |
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