Akihabara |
453 |
GPL2, MIT |
Classic Repro |
no |
API |
github |
Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform |
Platform Dependent |
AllBinary |
2D/2.5D/3D |
no |
API |
github |
J2ME, Android, J2SE, HTML5, and more in 2013 (Adobe/Flash and Native) |
bdge |
|
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|
github |
Badly Design Game Engine, an HTML5 Javascript game engine Demo. |
Canvex |
|
|
FPS |
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An experimental browser-based FPS game engine in the HTML tag. Created in 2006 |
ChesterGL |
|
MIT |
2D (WebGL/Canvas),iso,ortho |
|
tests |
github |
ChesterGL is a simple scene-based 2d rendering engine, with full support for WebGL and a simple (automatic) fallback to canvas when there's no WebGL support. Support time-based actions and animations as well as TMX files and spritesheets. |
ClanFX |
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|
Tile based |
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|
clanfx is a 2D, tile-based Javascript game engine developed using Javascript and CSS. It currently works in Firefox, Epiphany and Opera browsers. Features include many animated sprites, spell effects, buildings, tiles/textures and basic game AI. |
Cocos2D |
|
MIT |
2D |
|
API |
github |
Cocos2d-javascript is a 2D game/graphics engine based on cocos2d-iphone but designed to run in the web browser. It uses the latest features available in HTML 5 allowing real-time rendering of 2D graphics without the need for plug-ins such as Adobe Flash |
cssgameengine |
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Javascript Game Engine with CSS. Aimed for beginners |
Effect Games |
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Effect Games provides free, online tools for building, sharing and playing your own browser based games. |
enchant.js |
|
GPL, MIT |
|
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|
|
EntityJS |
27kb |
MIT |
2D |
yes |
API |
github |
Flexible javascript game engine utlizing entity-component design. Supports sprites, animation, collision, keyboard, mouse, math and more. |
Flambe |
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Flax |
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Apache 2.0 |
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Not released yet. Uses GWT and HTML5. Focus on web-based gaming for GNU/Linux and Mac OS X. About |
GameJs |
20-80KB |
MIT |
2D |
yes |
API. Tutorial |
github |
similar to PyGame (easy) for Canvas only. CommonJs modules. Comes with development server (only Java needed). |
gameQuery |
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MIT |
|
|
API. Docs |
github |
gameQuery is a jQuery plug-in to help make javascript game development easier by adding some simple game-related classes. It's still in an early stage of development and may change a lot in future versions. |
GammaJS |
|
MIT |
2.5D Platform |
Tests |
API. Tutorials. Topics |
github |
Gamma is a new Javascript library which can be used to create 2.5D platform games for a web browser using the power of HTML, JavaScript, CSS and WebGL. |
Gamvas Web |
40KB |
MIT |
2D |
No |
Docs API |
google code |
Javascript / HTML5 Game Framework with Box2D physics integration. Demos |
Gladius |
|
MIT |
3D |
yes |
|
github |
Modular 3D engine, w/ entity/component system, event system, extension framework |
gTile |
|
|
Tile based |
|
|
|
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The GMP Javascript Game Engine |
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GPL2, MIT |
|
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API. Manual |
|
Emphasis on speed and simplicity, "easy to learn and use" |
Hydrax |
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MIT |
|
|
|
github |
Haxe port of the PushButton Engine, works with js (css and canvas), flash, and soon C++. |
ingenioJS |
<2KB |
GPL |
2D/2.5D RPG Engine |
|
yes,included |
github |
JavaScript / HTML5 RPG Game Engine. Its structure allows independent rendering methods, such as WebGL, Canvas or DOM Elements. By default it makes usage of DOM Elements and a 2D environment. Currently Tile-Based and 2D, can be easily used for 2.5D and other Rendering Methods. |
j5g3 |
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GPLv3 |
|
|
|
github |
Still WIP |
The Javascript 2D Game Engine |
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GPL |
|
|
|
|
Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. |
Jaws |
33KB (minified), 86KB (full) |
LGPL |
2D |
Test Suite |
yes |
github |
Jaws is a HTML5 2D game development library written in javascript. Sprite, viewport, gameLoop, input handling etc. The core to create a 2D game. Comes with examples. |
Jest |
30KB (minified), 58KB (full) |
MIT |
2D |
not yet |
Demos |
github |
Jest provides a way to rapidly create JavaScript (HTML5) games using the canvas element. Includes a few samples currently with more on the way. |
jGen |
|
|
Isometric |
|
wiki |
google code |
An attempt to recreate "old school" isometric techniques in the modern web browsers without using a canvas, with only JavaScript and HTML. Map editor online demo |
Jomoho JS |
|
MIT |
2D |
|
|
github |
Framework for quick game sketching. features: preloading, animations, sound, input, tile Engine, fullscreen, requirejs asynchronous modules |
jsGameSoup |
|
LGPLv3 |
2D |
|
API |
bazaar / google code |
Cross browser event handling. Game entity management. Rudimentary polygon, box, circle collision detection. Sprite management. Fast, deterministic random number generator. Networking (ajax) abstraction layer. Basic cookie management. Auto-init to launch code attached to a specific HTML canvas. |
js-verge |
|
MIT |
2D |
|
|
github |
A javascript game engine largely based on (and importing file assets from) the VERGE game engine. Demo |
LimeJS |
|
Apache License |
|
|
API |
github |
Special attention to touchscreen devices. HTML5 game framework for fast, native-experience games for all modern touchscreens and desktop browsers. |
MelonJS |
|
unknown |
|
|
|
github |
Can use Tiled Map Editor, the engine is declared "lightweight" |
Monwarp |
|
|
|
|
|
github |
Simple game engine based on using dojo toolkit with box2dweb integration. |
Paladin |
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|
|
|
|
|
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PixieEngine |
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MIT |
|
Yes |
Docs Tutorials |
PixieDust IDE |
Hosted IDE with easy import and export. CoffeeScript support. |
Play My Code |
|
Free to use |
|
No |
Docs |
|
Hosted IDE with asset management and image editing. Uses own language that compiles to JavaScript/HTML5. |
PlayN |
|
Apache 2.0 |
|
yes |
Docs |
Google Code |
HTML5 Canvas and WebGL, plus Flash, Android and JVM backends |
PropulsionJS |
19.6KB |
MIT |
|
|
API |
github |
Uses HTML5 Canvas element |
Pulse |
84KB |
MIT |
2D |
some |
API |
github |
Focuses on high performance 2D games using HTML5 canvas. |
pp3Diso |
44KB |
CC BY-SA 3.0 |
2D Isometric |
no |
Docs |
|
To display and manage an 2D isometric map. JavaScript and HTML. Compatible IE6+, Firefox, Safari, iOS, Android, Chrome, ... |
QuarkJS |
|
|
2D |
|
|
|
Successor of CasualJS. |
Red Locomotive |
|
|
2D, 2.5D |
|
|
|
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The Render Engine |
|
MIT |
2D |
|
API. Tutorials |
google code |
Object oriented. Cross-browser. Extensive API. Open-source. Supports canvas and DOM rendering. Support for Touch Input. Box2DJS Physics Engine Features |
Rosewood |
|
|
2D |
|
|
github |
Rosewood is a JavaScript library/engine for creating 2d browser-based games that are somewhat in the spirit of old 16-bit games. |
RPG JS |
|
|
|
|
|
|
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Sarien.net interpreter |
|
GPL |
2D Adventure |
|
|
google code |
Focuses on making classic Sierra style adventure games. |
Sprite.js |
23K |
BSD |
2D |
HTML5 Game framework |
API |
github |
|
Steppe |
|
|
2.5D |
|
|
|
Raycast landscape renderer, not full engine (yet). 2D canvas, no WebGL! Includes a PHP port for server-side rendering where the HTML5 canvas element isn't supported. |
Traffic Cone |
|
MIT |
2D-2.5D |
|
|
github |
Traffic Cone is a 2D and isometric tile based game engine written for html5. It makes complex animations of sprites and tiles based worlds fairly simple. |
Tom's Halls |
|
|
Platform |
|
|
|
|
TuteiJS |
|
MIT |
2D |
|
|
github |
|
vegalib |
|
LPGL |
|
|
|
google code |
A library and other related tools for creating games using Vexi |
xc.js |
|
BSD |
2D |
|
Docs |
github |
xc.js is a framework for HTML Canvas games in Javascript |
WebSonic |
|
BSD |
3D |
|
Docs |
github |
WebSonic is a Sonic engine showcased on Sonic Retro in 2010 |
What about FrozenJS? http://frozenjs.com
It looks very promising.