Created
October 25, 2012 17:46
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| var container, stats; | |
| var camera, scene, renderer; | |
| var projector, plane; | |
| var mouse2D, mouse3D, ray, theta = 45, | |
| isShiftDown = false, isCtrlDown = false, | |
| target = new THREE.Vector3( 0, 200, 0 ); | |
| var ROLLOVERED; |
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