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@beckyconning
Created October 25, 2012 17:46
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var container, stats;
var camera, scene, renderer;
var projector, plane;
var mouse2D, mouse3D, ray, theta = 45,
isShiftDown = false, isCtrlDown = false,
target = new THREE.Vector3( 0, 200, 0 );
var ROLLOVERED;
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