Created
November 15, 2011 15:15
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| uniform sampler2D reference; | |
| uniform sampler2D comparison; | |
| uniform int comparisonCountX; | |
| uniform int comparisonCountY; | |
| in vec2 imageIndex; | |
| void main (void) | |
| { | |
| vec2 comparisonSize = vec2(1.0 / comparisonCountX, 1.0 / comparisonCountY); | |
| vec2 comparisonOffset = comparisonSize * imageIndex; | |
| float score = 0; | |
| for (float x = 0.0; x < 1.0; x += 1.0 / 32.0) | |
| { | |
| for (float y = 0.0; y < 1.0; y += 1.0 / 32.0) | |
| { | |
| vec2 sample = vec2(x,y); | |
| vec3 referenceColour = texture(reference, sample); | |
| vec3 comparisonColour = texture(comparison, comparisonOffset + sample * comparisonSize); | |
| score += abs(referenceColour.r - comparisonColour.r) + abs(referenceColour.g - comparisonColour.g) + abs(referenceColour.b - comparisonColour.b); | |
| } | |
| } | |
| gl_FragColor = score; | |
| } |
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