Created
April 21, 2014 13:04
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Sample of UIPickerController and ALAssetsLibrary
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using MonoTouch.Foundation; | |
| using MonoTouch.UIKit; | |
| using MonoTouch.AssetsLibrary; | |
| namespace ImagePickerSample | |
| { | |
| [Register("AppDelegate")] | |
| public partial class AppDelegate : UIApplicationDelegate | |
| { | |
| UIWindow window; | |
| UIImagePickerController imagePickerController; | |
| public override bool FinishedLaunching(UIApplication app, NSDictionary options) | |
| { | |
| window = new UIWindow(UIScreen.MainScreen.Bounds); | |
| // Create image picker. | |
| imagePickerController = new UIImagePickerController(); | |
| // Set the source. | |
| imagePickerController.SourceType = UIImagePickerControllerSourceType.SavedPhotosAlbum; | |
| // Handle what happens when we click the image. | |
| imagePickerController.FinishedPickingMedia += delegate(object sender, UIImagePickerMediaPickedEventArgs e) | |
| { | |
| // Normally we would dismiss this viewcontroller, but not in this sample. | |
| // Get the reference URL. | |
| NSString key = new NSString("UIImagePickerControllerReferenceURL"); | |
| if (e.Info.ContainsKey(key)) | |
| { | |
| // Display it. | |
| Console.WriteLine(e.Info[key].ToString()); | |
| UIAlertView alert = new UIAlertView("", e.Info[key].ToString(), null, "Ok", null); | |
| alert.Show(); | |
| } | |
| else | |
| { | |
| // In theory this will never ever happen. | |
| UIAlertView alert = new UIAlertView("Error", "No refernece found.", null, "Ok", null); | |
| alert.Show(); | |
| } | |
| }; | |
| window.RootViewController = imagePickerController; | |
| window.MakeKeyAndVisible(); | |
| /* | |
| // Put your asset string here, will output in the console output when you click an image, copy/paste it here. | |
| string assetString = "assets-library://asset/asset.JPG?id=477B5C5D-8A30-49E1-9F4A-CA89F5751CB4&ext=JPG"; | |
| ALAssetsLibrary asetLibrary = new ALAssetsLibrary(); | |
| asetLibrary.AssetForUrl(new NSUrl(assetString), delegate(ALAsset asset) | |
| { | |
| Console.WriteLine("AssetType: " + asset.AssetType); | |
| // Loads a UIImage from the refernece URL we got originally. | |
| UIImage image = UIImage.FromImage(asset.DefaultRepresentation.GetImage()); | |
| Console.WriteLine("ImageSize: " + image.Size); | |
| }, delegate(NSError error) | |
| { | |
| Console.WriteLine("Load Asset Error: " + error.LocalizedDescription); | |
| }); | |
| */ | |
| return true; | |
| } | |
| } | |
| } | |
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