Created
November 29, 2018 00:52
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four cones
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// "four cones" by dave :) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 360; | |
float shutterAngle = .6; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
pixelDensity(recording ? 1 : 2); | |
result = new int[width*height][3]; | |
noStroke(); | |
} | |
float x, y, z, tt; | |
int N = 120; | |
float l = 160, r = l*sqrt(.5); | |
float scale; | |
color c1 = #1E90A1, c2 = #F7B409; | |
void cone1() { | |
fill(c1); | |
beginShape(TRIANGLE_FAN); | |
vertex(0, 0, 0); | |
for (int i=0; i<=N; i++) | |
vertex(r, r*cos(TWO_PI*i/N), r*sin(TWO_PI*i/N)); | |
endShape(); | |
fill(c2); | |
beginShape(); | |
for (int i=0; i<=N; i++) | |
vertex(r, r*cos(TWO_PI*i/N), r*sin(TWO_PI*i/N)); | |
endShape(CLOSE); | |
} | |
void cone2() { | |
fill(c1); | |
beginShape(TRIANGLE_FAN); | |
vertex(0, 0, 0); | |
for (int i=0; i<=N; i++) | |
vertex(.5*l+.5*l*cos(TWO_PI*i/N), -l, .5*l*sin(TWO_PI*i/N)); | |
endShape(); | |
fill(c2); | |
beginShape(); | |
for (int i=0; i<=N; i++) | |
vertex(.5*l+.5*l*cos(TWO_PI*i/N), -l, .5*l*sin(TWO_PI*i/N)); | |
endShape(CLOSE); | |
} | |
void draw_() { | |
scale = map(cos(TWO_PI*2*t), 1, -1, 0.001, 1); | |
background(30); | |
push(); | |
translate(width/2, height/2); | |
scale(1, 1, scale); | |
translate(0, 0, -l/4); | |
rotateY(-TWO_PI*t); | |
rotate(PI*t); | |
if (t <= .5) { | |
for (int i=0; i<4; i++) { | |
push(); | |
rotate(HALF_PI*i); | |
translate(-l, -l); | |
rotate(QUARTER_PI); | |
cone1(); | |
pop(); | |
} | |
} | |
else { | |
for (int i=0; i<4; i++) { | |
push(); | |
rotate(HALF_PI*i); | |
translate(-l, 0, 0); | |
cone2(); | |
pop(); | |
} | |
} | |
pop(); | |
} |
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