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@beesandbombs
Created October 11, 2017 19:50
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worm sun
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 180;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(720, 720, P3D);
pixelDensity(recording ? 1 : 2);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
stroke(32);
noFill();
strokeWeight(3);
}
float x, y, z, tt;
int N = 14;
float r, th;
float qq;
int n = 32;
void thing(float r1, float r2, float q) {
beginShape();
for (int i=0; i<n; i++) {
qq = i/float(n-1);
r = lerp(r1,r2,qq);
strokeWeight(map(cos(TWO_PI*qq),1,-1,1.5,5));
th = .19*sin(TWO_PI*q - map(r, 0, n-1, 0, QUARTER_PI)); // whoops! kinda nonsense but it worked
vertex(r*cos(th), r*sin(th));
}
endShape();
}
void draw_() {
t = 1-t;
background(250);
push();
translate(width/2, height/2);
scale(.8);
for (int i=0; i<N; i++) {
push();
rotate(TWO_PI*i/N);
thing(100, 250, t);
thing(140, 290, t+1/3.0);
thing(180, 330, t+2/3.0);
pop();
}
pop();
}
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