Created
July 19, 2018 23:53
-
-
Save beesandbombs/6e7a310b55fd7a1f1d9bb0788b96234f to your computer and use it in GitHub Desktop.
flip grid
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 240; | |
float shutterAngle = 1; | |
boolean recording = false; | |
void setup() { | |
size(720, 720, P3D); | |
pixelDensity(recording ? 1 : 2); | |
smooth(8); | |
result = new int[width*height][3]; | |
rectMode(CENTER); | |
stroke(25); | |
noFill(); | |
strokeWeight(2.5); | |
} | |
float x, y, z, tt; | |
int N = 13; | |
float sp = 20, l = sp+1.25; | |
float x1, y1; | |
void thing(float q) { | |
line(lerp(-l/2, l/2, q), -l/2, lerp(l/2, -l/2, q), l/2); | |
} | |
void draw_() { | |
background(250); | |
push(); | |
translate(width/2, height/2); | |
for (int i=-N; i<N; i++) { | |
for (int j=-N; j<N; j++) { | |
x = (i+.5)*sp; | |
y = (j+.5)*sp; | |
tt = - t - 0.00031*(x*x + y*y); | |
tt = (tt + 1000)%1; | |
tt = map(cos(TWO_PI*tt), 1, -1, 0, 1); | |
tt = ease(tt, 5); | |
push(); | |
translate(x, y); | |
rotate(HALF_PI*(i+j)); | |
thing(tt); | |
pop(); | |
} | |
} | |
pop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment