Created
August 19, 2020 11:31
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cube / cubes
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 340; | |
float shutterAngle = .75; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
rectMode(CENTER); | |
pixelDensity(recording ? 1 : 2); | |
result = new int[width*height][3]; | |
fill(200); | |
noStroke(); | |
ortho(); | |
} | |
float l = 100, sp = 2*l, L = l; | |
float fade, fadeStart = .89; | |
void boxx() { | |
fade = map(T,fadeStart,1,0,1); // horrible hack to fade unsightly lines | |
ca_ = c1; | |
cb_ = c2; | |
cc_ = c3; | |
for (int i=0; i<4; i++) { | |
fill(i%2==0?lerpColor(c3,cb,fade):lerpColor(c2,cb,fade)); | |
push(); | |
rotateY(HALF_PI*i); | |
translate(0, 0, l/2); | |
if (i<2) { | |
if (true) | |
rect(0, 0, l, l); | |
} else if (i==2) { | |
rotate(PI); | |
face(); | |
} else { | |
ca_ = c2; | |
cb_ = c3; | |
cc_ = c1; | |
rotate(1.5*PI); | |
face(); | |
} | |
pop(); | |
} | |
ca_ = c3; | |
cb_ = c1; | |
cc_ = c2; | |
for (int i=0; i<2; i++) { | |
fill(lerpColor(c1,cb,fade)); | |
push(); | |
rotateX(HALF_PI+PI*i); | |
translate(0, 0, l/2); | |
if (i==0) { | |
if (true) | |
rect(0, 0, l, l); | |
} else { | |
rotate(1.5*PI); | |
face(); | |
} | |
pop(); | |
} | |
} | |
color c1 = #a9def9, c2 = #d0f4de, c3 = #ff99c8, cb = #fafafa; | |
color ca_ = c1, cb_ = c2, cc_ = c3; | |
float T; | |
void face() { | |
push(); | |
fill(cb); | |
push(); | |
translate(0, 0, -.1); | |
rect(0, 0, L, L); | |
pop(); | |
fill(ca_); | |
rect(-L/3, -L/3, L/3, L/3); | |
rect(-L/3, L/3, L/3, L/3); | |
rect(L/3, -L/3, L/3, L/3); | |
rect(L/3, L/3, L/3, L/3); | |
fill(cb_); | |
triangle(-L/6, -L/2, L/6, -L/2, L/6, -L/6); | |
quad(-L/6, -L/6, -L/6, L/6, L/6, L/2, L/6, L/6); | |
fill(cc_); | |
triangle(-L/2, -L/6, -L/2, L/6, -L/6, L/6); | |
quad(-L/6, -L/6, L/6, -L/6, L/2, L/6, L/6, L/6); | |
pop(); | |
} | |
float spx, spy, spz; | |
float ee = 4; | |
void draw_() { | |
T = t; | |
t = 1-t; | |
background(cb); | |
push(); | |
translate(width/2, height/2); | |
scale(pow(1.5, -t)); | |
scale(-2.5, 2.5, 2.5); | |
rotateX(-ia); | |
rotateY(QUARTER_PI); | |
if (t <= .6) { | |
t = map(t,0,.6,0,1); | |
rotateY(HALF_PI*ease(c01(3*t-2), ee)); | |
rotate(HALF_PI*ease(c01(3*t-1), ee)); | |
rotateY(HALF_PI*ease(c01(3*t), ee)); | |
rotateY(PI); | |
rotate(PI); | |
boxx(); | |
} | |
else { | |
t = map(t,.6,1,0,1); | |
spy = l + l*ease(c01(3*t), ee); | |
spx = l + l*ease(c01(3*t-1), ee); | |
spz = l + l*ease(c01(3*t-2), ee); | |
push(); | |
scale(.5); | |
for (int i=0; i<2; i++) { | |
for (int j=0; j<2; j++) { | |
for (int k=0; k<2; k++) { | |
push(); | |
translate((i-.5)*spx, (j-.5)*spy, (k-.5)*spz); | |
rotateX(PI*1.5); | |
rotateY(PI); | |
boxx(); | |
pop(); | |
} | |
} | |
} | |
pop(); | |
} | |
pop(); | |
} |
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