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@beesandbombs
Created January 8, 2018 23:58
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evil triangles
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 120;
float shutterAngle = 1;
boolean recording = false;
void setup() {
size(800, 600, P3D);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
fill(255);
noStroke();
blendMode(EXCLUSION);
}
float x, y, z, tt;
int N = 12;
float r = 40, sp = 2*r*mn;
PImage f1, f2, f3;
void tri(){
beginShape();
for(int i=0; i<3; i++)
vertex(r*sin(TWO_PI*i/3), r*cos(TWO_PI*i/3));
endShape();
}
void drawTris(){
for (int i=-N; i<N; i++) {
for (int j=-N; j<N; j++) {
x = i*sp;
y = j*mn*sp;
if(j%2 != 0)
x += .5*sp;
push();
translate(x,y);
rotate(HALF_PI);
scale(pow(2,0.5+0.5*cos(TWO_PI*t - 0.01*dist(x,y,0,0))));
tri();
pop();
}
}
}
void draw_() {
blendMode(EXCLUSION);
background(0);
push();
translate(width/2, height/2);
rotate(-HALF_PI);
drawTris();
f1 = get();
background(0);
push();
scale(1.006);
drawTris();
pop();
f2 = get();
background(0);
push();
scale(1.012);
drawTris();
pop();
f3 = get();
pop();
background(0);
loadPixels();
f1.loadPixels();
f2.loadPixels();
f3.loadPixels();
for(int i=0; i<pixels.length; i++)
pixels[i] = color(20+.9*red(f1.pixels[i]),20+.9*green(f2.pixels[i]),20+.9*blue(f3.pixels[i]));
updatePixels();
}
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