Created
August 16, 2017 23:43
-
-
Save beesandbombs/8deb4117a13d2da6a6d3480f60660642 to your computer and use it in GitHub Desktop.
wave lines
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// gif by davey. godspeed | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 150; | |
float shutterAngle = .6; | |
boolean recording = false; | |
void setup() { | |
size(720, 720, P3D); | |
strokeWeight(3); | |
smooth(8); | |
result = new int[width*height][3]; | |
rectMode(CENTER); | |
stroke(32); | |
noFill(); | |
} | |
float x, y, z, tt; | |
float th, r, p; | |
int N, nw; | |
void thing(float r_) { | |
N = int(2.5*r_); | |
nw = int(.28*r_); | |
beginShape(); | |
for (int i=0; i<N; i++) { | |
th = i*TWO_PI/N; | |
x = r_*cos(th); | |
y = r_*sin(th); | |
p = ease(map(cos(4*TWO_PI*y/height - 2*TWO_PI*t), 1, -1, 0, 1), 2.5); | |
r = r_ + 7*p*cos(nw*th - TWO_PI*int(.03*r_)*t); | |
vertex(r*cos(th), r*sin(th)); | |
} | |
endShape(CLOSE); | |
} | |
void draw_() { | |
background(250); | |
push(); | |
translate(width/2, height/2); | |
for (int i=0; i<20; i++) | |
thing(30+25*i); | |
pop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
gif: https://twitter.com/beesandbombs/status/897928205557874688