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@beesandbombs
Created August 23, 2018 12:04
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corners
// "corners" by dave
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 480;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(720, 720, P3D);
pixelDensity(recording ? 1 : 2);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
fill(32);
noStroke();
}
float x, y, z, tt;
int N = 12;
float l = 50;
float dist = 10*l, rotation = 3*PI;
color BLACK = #201e1a, RED = #c82c09, BLUE = #0069bd, YELLOW = #f1bb00, BG = #eae3d6;
color c1 = RED, c2 = BLACK, c3 = BLUE;
void boxx() {
for (int i=0; i<4; i++) {
push();
rotateY(HALF_PI*i);
fill(c1);
if (i%2 == 0)
fill(c2);
translate(0, 0, l/2);
rect(0, 0, l, l);
pop();
}
for (int i=0; i<4; i++) {
push();
rotateX(HALF_PI+PI*i);
fill(c3);
translate(0, 0, l/2);
rect(0, 0, l, l);
pop();
}
}
void cornerPiece() {
boxx();
push();
translate(-l, 0, 0);
boxx();
pop();
push();
translate(-2*l, 0, 0);
boxx();
pop();
push();
translate(0, l, 0);
boxx();
pop();
push();
translate(0, 2*l, 0);
boxx();
pop();
}
void draw_() {
background(BG);
tt = 1-sq(1-t);
push();
translate(width/2, height/2);
rotate(HALF_PI*t);
scale(pow(2/3.0, t), pow(2/3.0, t), 1);
for (int i=0; i<4; i++) {
for (int j=0; j<4; j++) {
push();
translate(-l*1.5+l*i, -l*1.5+l*j, 0);
boxx();
pop();
}
}
for (int i=0; i<4; i++) {
c1 = RED;
c3 = BLUE;
if (i%2 == 0) {
c1 = YELLOW;
c3 = RED;
}
push();
rotate(HALF_PI*i);
translate(l*2.5 + lerp(dist, 0, tt), -l*2.5);
translate(0, l);
rotateY(lerp(rotation, 0, tt));
translate(0, -l);
cornerPiece();
pop();
}
pop();
}
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