Created
February 18, 2021 17:12
-
-
Save beesandbombs/ae73231294db6b9cbe8ff000b59a8efa to your computer and use it in GitHub Desktop.
shiftin’ squares
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// by dave @beesandbombs | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
t %= 1; | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 144; | |
float shutterAngle = 1; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
rectMode(CENTER); | |
pixelDensity(recording ? 1 : 2); | |
result = new int[width*height][3]; | |
noStroke(); | |
blendMode(EXCLUSION); | |
} | |
color[] rgb = { #ff0000, #00ff00, #0000ff}; | |
float x, y; | |
int N = 17; | |
float l = 24; | |
float atans(float x_, float y_) { // like atan2... but for a square! | |
if (x_ == 0 && y_ == 0) | |
return 0; | |
float xa = x_/max(abs(x_), abs(y_)); | |
float ya = y_/max(abs(x_), abs(y_)); | |
if (xa == 1) | |
return map(ya, -1, 1, 0, 0.25); | |
else if (ya == 1) | |
return map(xa, 1, -1, .25, .5); | |
else if (xa == -1) | |
return map(ya, 1, -1, .5, .75); | |
else if (ya==-1) | |
return map(xa, -1, 1, .75, 1); | |
return 0; | |
} | |
float easedSine(float q) { | |
float es = map(cos(TWO_PI*q), 1, -1, 0, 1); | |
return lerp(-1, 1, ease(es, 6)); | |
} | |
float diamondDist, diamondSize = 1530, rgbOffset = 0.025; | |
void draw_() { | |
background(240); | |
push(); | |
translate(width/2, height/2); | |
fill(255); | |
for (int i=-N; i<N; i++) { | |
for (int j=-N; j<N; j++) { | |
x = i*l; | |
y = j*l; | |
if ((i+j)%2 == 0) | |
square(x, y, l); | |
} | |
} | |
for (int a=0; a<3; a++) { | |
fill(rgb[a]); | |
for (int i=-N; i<N; i++) { | |
for (int j=-N; j<N; j++) { | |
x = (i+.5)*l; | |
y = (j+.5)*l; | |
diamondDist = max(abs(x+y), abs(x-y))/diamondSize; | |
x -= l/2*easedSine(t - 2*atans(x, y) - rgbOffset*a ); | |
y += l/2*easedSine(t - diamondDist - rgbOffset*a); | |
if ((i+j)%2 != 0) | |
square(x, y, l/2); | |
} | |
} | |
} | |
pop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment