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@beesandbombs
Created November 16, 2018 17:56
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twist box
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 400;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(750, 750, P3D);
smooth(8);
rectMode(CENTER);
pixelDensity(recording ? 1 : 2);
result = new int[width*height][3];
noFill();
stroke(255);
strokeWeight(2.5);
ortho();
}
int N = 240; // number of vertices in each line
float l = 280; // box side length
float twistAmount, maxTwist = 7;
float x, y;
float qq, th, twist;
float depth;
float x_, y_;
void twistLine(float q) {
beginShape();
for (int i=0; i<=N; i++) {
qq = i*1.0/N;
x = lerp(-l/2, l/2, qq);
y = lerp(-l/2, l/2, qq);
twist = map(cos(TWO_PI*qq), 1, -1, 0, 1);
twist = maxTwist*q*lerp(twist, 1-sqrt(1-twist), .75); // this makes it look a bit nicer
x_ = x*cos(twist) + y*sin(twist); // rotating around z-axis
y_ = y*cos(twist) - x*sin(twist); // by angle "twist"
depth = c01(map(modelZ(x_, y_, 0), -l*.9, l*.9, 0, 1.6)); // front/back limits ±l*.9 i found by trial and error
stroke(lerp(40,255,depth)); // darker at the back!
vertex(x_, y_);
}
endShape();
}
void twistX(float q){
twistLine(q);
push();
rotate(HALF_PI);
twistLine(q);
pop();
}
void boxx(float q) {
for (int i=0; i<4; i++) {
push();
rotateY(HALF_PI*i);
translate(0, 0, l/2);
twistX(q);
pop();
}
for (int i=0; i<2; i++) {
push();
rotateX(HALF_PI+PI*i);
translate(0, 0, l/2);
twistX(q);
pop();
}
}
void draw_() {
background(0);
push();
translate(width/2, height/2);
rotateX(-ia); // "isometric angle"
rotateY(PI/3 - PI*t);
twistAmount = ease(map(cos(TWO_PI*t), 1, -1, 0, 1), 3);
boxx(twistAmount);
pop();
}
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