Created
March 21, 2021 00:26
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// by dave @beesandbombs | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
t %= 1; | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 240; | |
float shutterAngle = .5; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
rectMode(CENTER); | |
pixelDensity(recording ? 1 : 2); | |
result = new int[width*height][3]; | |
strokeWeight(2); | |
noFill(); | |
blendMode(ADD); | |
} | |
color[] cs = { #d00000, #00d000, #0000d0}; | |
float x, y, z, tt; | |
int N = 8; | |
float r = 20; | |
float qq, tick; | |
void hex(float q) { | |
beginShape(); | |
for (int i=0; i<3; i++) { | |
for (int j=0; j<64; j++) { | |
qq = j/64.0; | |
x = lerp(-r*mn, r*mn, qq); | |
y = map(j, 0, 64, r, r/2); | |
tick = c01(map(qq, .25, .75, 0, 1)); | |
tick = abs(2*tick-1); | |
tick = map(tick, 0, 1, r/2*ease(c01(1.5*q-0.5*tick)), 0); | |
y = map(abs(2*qq-1), 0, 1, r, r/2) - tick; | |
vertex(x*cos(TWO_PI*i/3) + y*sin(TWO_PI*i/3), | |
y*cos(TWO_PI*i/3) - x*sin(TWO_PI*i/3)); | |
} | |
} | |
endShape(); | |
y = lerp(r, r/2, ease(c01(1.5*q))); | |
for (int i=0; i<3; i++) { | |
push(); | |
rotate(TWO_PI*i/3); | |
line(0, y, 0, y-r/2*ease(c01(1.5*q-.25))); | |
pop(); | |
} | |
} | |
float sp,dd ; | |
void draw_() { | |
background(20); | |
push(); | |
translate(width/2, height/2); | |
for (int a=0; a<3; a++) { | |
r = 36*pow(2, t-0.005*a); | |
sp = 2*r*mn; | |
stroke(cs[a]); | |
for (int i=-N; i<N; i++) { | |
for (int j=-N; j<N; j++) { | |
x = i*sp; | |
y = (j+2/3.0)*mn*sp; | |
if (j%2 != 0) | |
x += .5*sp; | |
dd = dist(x,y,0,0); | |
tt = c01(2.5*t-0.0025*dd - 0.025*a); | |
tt = .5*tt + .5*ease(tt); | |
push(); | |
translate(x, y); | |
hex(tt); | |
pop(); | |
} | |
} | |
} | |
pop(); | |
} |
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