Created
May 17, 2018 17:52
-
-
Save beesandbombs/fabd893bae92cb012268856f71ca70e5 to your computer and use it in GitHub Desktop.
wave circle
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 180; | |
float shutterAngle = .6; | |
boolean recording = false; | |
void setup() { | |
size(720, 720, P3D); | |
pixelDensity(recording ? 1 : 2); | |
smooth(8); | |
result = new int[width*height][3]; | |
rectMode(CENTER); | |
fill(32); | |
noStroke(); | |
blendMode(MULTIPLY); | |
} | |
float x, y, z, tt; | |
int N = 8; | |
float r = 250; | |
int n = 120, m = 120; | |
float qq; | |
float wh = 16; | |
float sw = .2; | |
void circ(float q) { | |
for (int i=0; i<N; i++) | |
slice(map(i+.5-sw, 0, N, -r, r), map(i+.5+sw, 0, N, -r, r), q); | |
} | |
void waveVertex(float x_, float y_, float q) { | |
vertex(x_, y_+wh*sin(.02*x_ + TWO_PI*t + q)); | |
} | |
void slice(float y1, float y2, float q) { | |
beginShape(); | |
for (int i=0; i<n; i++) { | |
qq = i/float(n); | |
y = lerp(y1, y2, qq); | |
x = -sqrt(r*r-y*y); | |
waveVertex(x, y, q); | |
} | |
for (int i=0; i<m; i++) { | |
qq = i/float(m); | |
y = y2; | |
x = lerp(-sqrt(r*r-y*y), sqrt(r*r-y*y), qq); | |
waveVertex(x, y, q); | |
} | |
for (int i=0; i<n; i++) { | |
qq = i/float(n-1); | |
y = lerp(y2, y1, qq); | |
x = sqrt(r*r-y*y); | |
waveVertex(x, y, q); | |
} | |
for (int i=0; i<m; i++) { | |
qq = i/float(m); | |
y = y1; | |
x = lerp(sqrt(r*r-y*y), -sqrt(r*r-y*y), qq); | |
waveVertex(x, y, q); | |
} | |
endShape(); | |
} | |
void draw_() { | |
background(250); | |
push(); | |
translate(width/2, height/2); | |
fill(#30E0FF); | |
circ(0); | |
fill(#FD22F3); | |
circ(TWO_PI/3); | |
fill(#FFE210); | |
circ(2*TWO_PI/3); | |
pop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
^^ you're a huge inspiration for me dude