Created
January 11, 2012 16:02
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class Player | |
@@health = 0 | |
@@direction = :forward | |
@@mode = :attack | |
def taking_damage(warrior) | |
@@health > warrior.health | |
end | |
def next_thingy(spaces) | |
spaces.each do |space| | |
unless space.empty? | |
return space | |
end | |
end | |
return spaces[0] | |
end | |
def play_turn(warrior) | |
if warrior.feel(@@direction).wall? | |
warrior.pivot! | |
elsif next_thingy(warrior.look(@@direction)).captive? | |
if warrior.feel(@@direction).captive? | |
warrior.rescue! @@direction | |
else | |
warrior.walk! @@direction | |
end | |
else | |
if warrior.health < 13 and next_thingy(warrior.look(@@direction)).enemy? | |
@@mode = :recuperate | |
end | |
if @@mode == :recuperate | |
if taking_damage warrior | |
if next_thingy(warrior.look(:forward)) == :archer | |
warrior.walk! :backward | |
else | |
unless warrior.feel(@@direction).enemy? | |
warrior.walk! :forward | |
else | |
@@mode = :attack | |
warrior.attack! @@direction | |
end | |
end | |
else | |
unless warrior.health == 20 | |
warrior.rest! | |
else | |
warrior.walk! @@direction | |
@@mode = :attack | |
end | |
end | |
else | |
if next_thingy(warrior.look(:backward)).enemy? | |
warrior.shoot! :backward | |
elsif next_thingy(warrior.look(:forward)).enemy? | |
warrior.shoot! :forward | |
else | |
warrior.walk! @@direction | |
end | |
end | |
end | |
@@health = warrior.health | |
end | |
end |
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