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Shader "Pristine Grid" | |
{ | |
Properties | |
{ | |
[Toggle] _WorldUV ("Use World Space UV", Float) = 1.0 | |
_GridScale ("Grid Scale", Float) = 1.0 | |
_LineWidthX ("Line Width X", Range(0,1.0)) = 0.01 | |
_LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01 |
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// | |
// This is the Node.js script used to precompute the bvh and store it in a GLTF file. | |
// | |
import { Accessor, Extension, ExtensionProperty, NodeIO, PropertyType, ReaderContext, VertexLayout, WriterContext } from '@gltf-transform/core'; | |
import { PropertyGraph } from '@gltf-transform/core/dist/properties'; | |
import { KHRONOS_EXTENSIONS } from '@gltf-transform/extensions'; | |
import { join, normalize, resolve } from 'path'; | |
import { Box3, BufferGeometry, Float32BufferAttribute } from 'three'; | |
import { MeshBVH } from 'three-mesh-bvh'; | |
import yargs from 'yargs'; |
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pragma solidity ^0.4.17; | |
/** | |
* @title SafeMath | |
* @dev Math operations with safety checks that throw on error | |
*/ | |
library SafeMath { | |
function mul(uint a, uint b) internal pure returns (uint) { | |
uint c = a * b; |