Last active
August 29, 2015 14:26
-
-
Save beheh/00209e2acf2e092cb812 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
def test_siege_engine(): | |
game = prepare_game(WARRIOR, WARRIOR) | |
game.player1.hero.power.use() | |
assert game.player1.hero.armor == 2 | |
siege = game.player1.give("GVG_086") | |
siege.play() | |
assert siege.atk == 5 | |
assert siege.health == 5 | |
game.end_turn() | |
game.player2.hero.power.use() | |
assert game.player2.hero.armor == 4 | |
assert siege.atk == 5 | |
assert siege.health == 5 | |
game.end_turn() | |
game.player1.hero.power.use() | |
assert game.player1.hero.armor == 4 | |
assert siege.atk == 6 | |
assert siege.health == 5 | |
# Shield Block | |
game.player1.give("EX1_606").play() | |
assert game.player1.hero.armor > 4 | |
assert siege.atk == 7 | |
assert siege.health == 5 | |
def test_siege_engine_armorsmith_pyromancer_whirlwind(): | |
game = prepare_game() | |
siege = game.player1.give("GVG_086") | |
siege.play() | |
game.player1.summon("EX1_402") | |
game.player1.summon("EX1_402") | |
game.player1.summon("NEW1_020") | |
assert siege.atk == 5 | |
# Whirlwind | |
game.player1.give("EX1_400").play() | |
assert game.player2.hero.armor == 1 | |
assert siege.atk == 5 + 12 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment