Created
June 25, 2017 17:43
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Color Gradients 2-11
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int count = 16; | |
float w; | |
color[] palette; | |
void setup() { | |
size(512, 128); | |
noStroke(); | |
rectMode(CORNERS); | |
palette = genPalette(count, | |
10, 180, 270, | |
99, 69, | |
69, 99); | |
w = width / float(count); | |
} | |
void draw() { | |
for (int i = 0; i < count; ++i) { | |
fill(palette[i]); | |
rect(i * w, 0, (i + 1) * w, height); | |
} | |
} | |
color[] genPalette(int colorCount, | |
int hueOffset, int hueMin, int hueMax, | |
int satMin, int satMax, | |
int briMin, int briMax) { | |
color[] result = new color[colorCount]; | |
float hue = random(hueMin, hueMax); | |
float percent; | |
pushStyle(); | |
colorMode(HSB, 359, 99, 99); | |
for (int j = 0; j < colorCount; ++j) { | |
percent = j / float(colorCount - 1); | |
result[j] = color((hue + j * hueOffset) % 360, | |
lerp(satMin, satMax, percent), | |
lerp(briMin, briMax, percent)); | |
} | |
popStyle(); | |
return result; | |
} |
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