Created
May 20, 2021 19:50
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Distorted Suzanne with Shape Keys
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import bpy | |
import bmesh | |
import math | |
from mathutils import noise, Quaternion, Vector | |
# Create a Suzanne (monkey head); subdivide. | |
bm = bmesh.new() | |
bmesh.ops.create_monkey(bm) | |
bmesh.ops.subdivide_edges( | |
bm, | |
edges=bm.edges, | |
cuts=2, | |
smooth=0.75, | |
smooth_falloff='SMOOTH', | |
use_grid_fill=True) | |
mesh_data = bpy.data.meshes.new("Suzanne") | |
bm.to_mesh(mesh_data) | |
bm.free() | |
# Append an orange material. | |
mat = bpy.data.materials.new(name="Material") | |
mat.diffuse_color = (1.0, 0.25, 0.0, 1.0) | |
mesh_data.materials.append(mat) | |
# Link object to scene. | |
suzanne = bpy.data.objects.new("Suzanne", mesh_data) | |
bpy.context.collection.objects.link(suzanne) | |
# Add subdivide modifier. | |
subdiv = suzanne.modifiers.new("Subsurf", 'SUBSURF') | |
subdiv.levels = 2 | |
# Add shape key blocks. | |
basis_sk = suzanne.shape_key_add(name="Basis") | |
sphere_sk = suzanne.shape_key_add(name="Sphere") | |
offset_sk = suzanne.shape_key_add(name="Offset") | |
# Sphere shape key block. | |
for sk in sphere_sk.data: | |
sk.co = sk.co.normalized() | |
# Custom offset shape key block. | |
co_len = len(offset_sk.data) | |
half_len = co_len // 2 | |
i_range = range(0, co_len, 1) | |
sk_data = offset_sk.data | |
i_to_prc = 1.0 / (co_len - 1.0) | |
pivot = Vector((0.0, 2.0, 0.0)) | |
axis_central = Vector((0.0, 0.0, 1.0)) | |
axis_left = Vector((0.0, 0.5, -1.0)).normalized() | |
axis_right = Vector((0.0, -1.0, 0.5)).normalized() | |
range_limit = 1.0 / 16.0 | |
for i in i_range: | |
sk = sk_data[i] | |
sk_co = sk.co | |
i_prc = i * i_to_prc | |
theta = 0.0 | |
if i % 2 != 0: | |
theta = i_prc * math.pi * range_limit | |
else: | |
theta = i_prc * -math.pi * range_limit | |
axis = axis_central | |
if sk_co.x > 0.0: | |
axis = axis_left | |
elif sk_co.x < -0.0: | |
axis = axis_right | |
q = Quaternion(axis, theta) | |
co = sk.co - pivot | |
co = q @ co | |
co = co + pivot | |
sk.co = co | |
# Cache scene frame start and end. | |
scene = bpy.context.scene | |
frame_start = scene.frame_start | |
frame_end = scene.frame_end | |
# Set animation at frame start. | |
scene.frame_set(frame_start) | |
sphere_sk.value = 0.0 | |
offset_sk.value = 0.0 | |
sphere_sk.keyframe_insert(data_path="value") | |
offset_sk.keyframe_insert(data_path="value") | |
# Set animation at frame end. | |
scene.frame_set(frame_end) | |
sphere_sk.value = 0.0 | |
offset_sk.value = 0.0 | |
sphere_sk.keyframe_insert(data_path="value") | |
offset_sk.keyframe_insert(data_path="value") | |
# Set animation at 1/4. | |
scene.frame_set(frame_start + (frame_end - frame_start) // 4) | |
sphere_sk.value = 1.0 | |
offset_sk.value = 0.0 | |
sphere_sk.keyframe_insert(data_path="value") | |
offset_sk.keyframe_insert(data_path="value") | |
# Set animation at 1/2. | |
scene.frame_set(frame_start + (frame_end - frame_start) // 2) | |
sphere_sk.value = 0.5 | |
offset_sk.value = 0.5 | |
sphere_sk.keyframe_insert(data_path="value") | |
offset_sk.keyframe_insert(data_path="value") | |
# Set animation at 3/4. | |
scene.frame_set(frame_start + (frame_end - frame_start) * 3 // 4) | |
sphere_sk.value = 0.0 | |
offset_sk.value = 1.0 | |
sphere_sk.keyframe_insert(data_path="value") | |
offset_sk.keyframe_insert(data_path="value") |
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