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Cube Scale Animation
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# Use Vector.Fill to create uniform scales. | |
scales = [ | |
Vector.Fill(3, 1.0), | |
Vector((0.25, 0.75, 0.5)), | |
Vector.Fill(3, 2 ** 0.5), | |
Vector((0.75, 0.5, 0.25)), | |
Vector.Fill(3, 2 ** -0.5), | |
Vector((0.5, 0.25, 0.75)), | |
Vector.Fill(3, 1.0) | |
] | |
# Create cube data. | |
bm = bmesh.new() | |
bmesh.ops.create_cube(bm, size=1.0) | |
cb_001_dat = bpy.data.meshes.new("Cube.001") | |
cb_002_dat = bpy.data.meshes.new("Cube.002") | |
cb_003_dat = bpy.data.meshes.new("Cube.003") | |
bm.to_mesh(cb_001_dat) | |
bm.to_mesh(cb_002_dat) | |
bm.to_mesh(cb_003_dat) | |
bm.free() | |
# Create materials. | |
mat_001 = bpy.data.materials.new(name="Material.001") | |
mat_001.diffuse_color = (1.0, 0.125, 0.125, 1.0) | |
cb_001_dat.materials.append(mat_001) | |
mat_002 = bpy.data.materials.new(name="Material.002") | |
mat_002.diffuse_color = (0.125, 1.0, 0.125, 1.0) | |
cb_002_dat.materials.append(mat_002) | |
mat_003 = bpy.data.materials.new(name="Material.003") | |
mat_003.diffuse_color = (0.125, 0.125, 1.0, 1.0) | |
cb_003_dat.materials.append(mat_003) | |
# Create cube objects. | |
objects = bpy.data.objects | |
cube_001 = objects.new(cb_001_dat.name, cb_001_dat) | |
cube_002 = objects.new(cb_002_dat.name, cb_002_dat) | |
cube_003 = objects.new(cb_003_dat.name, cb_003_dat) | |
# Offset cubes. | |
cube_002.location = (-2.25, 0.0, 0.0) | |
cube_003.location = (2.25, 0.0, 0.0) | |
# Link to the scene. | |
collection = bpy.context.collection | |
collection.objects.link(cube_001) | |
collection.objects.link(cube_002) | |
collection.objects.link(cube_003) | |
# Cache the scene start and end frames. | |
scene = bpy.context.scene | |
frame_start = scene.frame_start | |
frame_end = scene.frame_end | |
frame_range = range(frame_start, frame_end, 1) | |
# Set all frames to keyframes. | |
for frame in frame_range: | |
scene.frame_set(frame) | |
prc_01 = (frame - frame_start) / (frame_end - frame_start) | |
scale_001 = lerp_vec_array(scales, prc_01, smooth_step) | |
cube_001.scale = scale_001 | |
cube_001.keyframe_insert(data_path="scale") | |
prc_02 = smoother_step(prc_01) | |
scale_002 = lerp_vec_array(scales, prc_02, linear_step) | |
cube_002.scale = scale_002 | |
cube_002.keyframe_insert(data_path="scale") | |
prc_03 = 0.5 + 0.5 * math.sin((prc_01 - 0.5) * math.pi) | |
scale_003 = lerp_vec_array(scales, prc_03, smoother_step) | |
cube_003.scale = scale_003 | |
cube_003.keyframe_insert(data_path="scale") |
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