Created
June 4, 2012 08:32
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[html5][canvas]generated dice texture with 2d canvas
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<!doctype html> | |
<html> | |
<head> | |
<meta http-equiv="content-type" content="charset=UTF-8" /> | |
<script> | |
window.addEventListener("load", function (ev) { | |
var canvas = document.createElement("canvas"); | |
canvas.width = canvas.height = 256; | |
var c2d = canvas.getContext("2d"); | |
// dice texture | |
var faces = [ | |
{text: "壱", rot: 0, x: 96, y: 32}, | |
{text: "弐", rot: 180, x: 96, y: 96}, | |
{text: "参", rot: 90, x: 32, y: 96}, | |
{text: "四", rot: 90, x: 160, y: 96}, | |
{text: "伍", rot: 180, x: 96, y: 224}, | |
{text: "六", rot: 0, x: 96, y: 160}, | |
]; | |
faces.forEach(function (face) { | |
c2d.save(); | |
var rad = face.rot * Math.PI / 180; | |
var sin = Math.sin(rad); | |
var cos = Math.cos(rad); | |
c2d.setTransform(cos, -sin, sin, cos, face.x, face.y); | |
c2d.fillStyle = "lightgray"; | |
c2d.fillRect(-32, -32, 64, 64); | |
c2d.strokeStyle = "black"; | |
c2d.lineWidth = 3; | |
c2d.strokeRect(-32, -32, 64, 64); | |
c2d.fillStyle = "black"; | |
c2d.font = "bold 50px sans-serif"; | |
c2d.textAlign = "center"; | |
c2d.textBaseline = "middle"; | |
console.log(c2d.measureText(face.text).width); | |
c2d.fillText(face.text, 0, 0); | |
c2d.restore(); | |
}); | |
var out = document.querySelector("#out"); | |
out.width = out.height = 256; | |
var out2d = out.getContext("2d"); | |
out2d.drawImage(canvas, 0, 0); | |
// [memo] | |
// texture coords for 6x4 vertices | |
var textureCoords = faces.map(function (face) { | |
var left = (face.x - 32) / 256; | |
var right = (face.x + 32) / 256; | |
var top = (face.y - 32) / 256; | |
var bottom = (face.y + 32) / 256; | |
return [[left, top], [left, bottom], [right, bottom], [right, top]]; | |
}); | |
// positions of 2x2 cube for the each textureCoords; | |
var positions = [ | |
[[-1, -1, -1, 1], [-1, +1, -1, 1], [+1, +1, -1, 1], [+1, -1, -1, 1]], // 1 | |
[[-1, +1, -1, 1], [-1, +1, +1, 1], [+1, +1, +1, 1], [+1, +1, -1, 1]], // 2 | |
[[-1, -1, +1, 1], [-1, +1, +1, 1], [-1, +1, -1, 1], [-1, -1, -1, 1]], // 3 | |
[[+1, -1, -1, 1], [+1, +1, -1, 1], [+1, +1, +1, 1], [+1, -1, +1, 1]], // 4 | |
[[-1, -1, +1, 1], [-1, -1, -1, 1], [+1, -1, -1, 1], [+1, -1, +1, 1]], // 5 | |
[[-1, +1, +1, 1], [-1, -1, +1, 1], [+1, -1, +1, 1], [+1, +1, +1, 1]], // 6 | |
]; | |
// triangles index list for the position | |
var indices = positions.map(function (pos, i) { | |
return [[i+0, i+1, i+2], [i+2, i+3, i+0]]; | |
}); | |
var data = { | |
vertexSpec: [ | |
{name: "position", type: "FLOAT", count: 4}, | |
{name: "textureCoord", type: "FLOAT", count: 2}, | |
], | |
vertices: [], | |
indices: [], | |
}; | |
positions.forEach(function (face, i) { | |
face.forEach(function (pos, j) { | |
data.vertices.push([pos, textureCoords[i][j]]); | |
}); | |
}); | |
indices.forEach(function (face) { | |
face.forEach(function (triangle) { | |
data.indices.push(triangle); | |
}); | |
}); | |
console.log(JSON.stringify(data)); | |
}, false); | |
</script> | |
</head> | |
<body> | |
<canvas id="out"></canvas> | |
</body> | |
</html> | |
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