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[swift3][osx][ios][metal]Metal app on iOS with Simulator (metal not run)
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| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <dict> | |
| <key>CFBundleDevelopmentRegion</key> | |
| <string>en</string> | |
| <key>CFBundleExecutable</key> | |
| <string>metalview</string> | |
| <key>CFBundleIdentifier</key> | |
| <string>bellbind.example.metalview</string> | |
| <key>CFBundleInfoDictionaryVersion</key> | |
| <string>6.0</string> | |
| <key>CFBundleName</key> | |
| <string>MetalView</string> | |
| <key>CFBundlePackageType</key> | |
| <string>APPL</string> | |
| <key>CFBundleShortVersionString</key> | |
| <string>1.0</string> | |
| <key>CFBundleVersion</key> | |
| <string>1</string> | |
| <key>LSRequiresIPhoneOS</key> | |
| <true/> | |
| <key>UIRequiresFullScreen</key> | |
| <true/> | |
| <key>UISupportedInterfaceOrientations</key> | |
| <array> | |
| <string>UIInterfaceOrientationPortrait</string> | |
| <string>UIInterfaceOrientationLandscapeLeft</string> | |
| <string>UIInterfaceOrientationLandscapeRight</string> | |
| </array> | |
| </dict> | |
| </plist> |
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| phone:="iPhone 7" | |
| #phone:="iPhone 7 Plus" | |
| udid:=$(shell xcrun simctl list|ruby -ne 'exit(print($$1).to_i) if /^ '$(phone)' \(([\-a-fA-F0-9]+)\)/') | |
| #bin:=webkit | |
| bin:=$(shell xmllint --xpath '//key[text()="CFBundleExecutable"]/following::string[1]/text()' Info.plist) | |
| src:=$(bin).swift | |
| appdir:=$(bin).app/ | |
| appid:=$(shell xmllint --xpath '//key[text()="CFBundleIdentifier"]/following::string[1]/text()' Info.plist) | |
| echo: | |
| echo "$(phone)" | |
| echo "$(udid)" | |
| default.metallib: shaders.metal | |
| xcrun -sdk iphoneos metal -Wall -Wextra -std=ios-metal1.2 \ | |
| shaders.metal -o shaders.air | |
| xcrun -sdk iphoneos metal-ar rcs shaders.metal-ar shaders.air | |
| xcrun -sdk iphoneos metallib -o default.metallib shaders.metal-ar | |
| rm shaders.metal-ar shaders.air | |
| simapp: default.metallib | |
| xcrun -sdk iphonesimulator swiftc -target x86_64-apple-ios10.2 $(src) | |
| mkdir -p $(appdir) | |
| cp Info.plist $(bin) default.metallib $(appdir) | |
| phoneapp: default.metallib | |
| xcrun -sdk iphoneos swiftc -target arm64-apple-ios10.2 $(src) | |
| mkdir -p $(appdir) | |
| cp Info.plist $(bin) default.metallib $(appdir) | |
| open: | |
| open -a Simulator --args -CurrentDeviceUDID $(udid) | |
| # install and uninstall app to the booted simulator (require to open) | |
| install: | |
| xcrun simctl install $(udid) $(appdir) | |
| uninstall: | |
| xcrun simctl uninstall $(udid) $(appid) | |
| showlog: | |
| tail -f ~/Library/Logs/CoreSimulator/$(udid)/system.log |
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| import UIKit | |
| import MetalKit | |
| class MetalDelegate: UIResponder, MTKViewDelegate { | |
| func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) { | |
| NSLog("mtkView called") | |
| } | |
| func draw(in view: MTKView) { | |
| // data | |
| let verts = [ | |
| vector_float2(-1, -1), vector_float2(-1, 1), vector_float2(1, 1), | |
| vector_float2(-1, -1), vector_float2(1, 1), vector_float2(1, -1), | |
| ] | |
| NSLog("**********3********") | |
| // device | |
| guard let device = view.device else { | |
| NSLog("Fail to get device") | |
| return | |
| } | |
| NSLog("**********4********") | |
| // shaders | |
| let plDesc = MTLRenderPipelineDescriptor() | |
| plDesc.colorAttachments[0].pixelFormat = view.colorPixelFormat | |
| do { | |
| let lib = try device.makeLibrary(filepath: "default.metallib") | |
| plDesc.vertexFunction = lib.makeFunction(name: "vertexShaeder") | |
| plDesc.fragmentFunction = lib.makeFunction(name: "fragmentShaeder") | |
| } catch let error { | |
| NSLog("Fail to load library: \(error)") | |
| return | |
| } | |
| NSLog("**********5********") | |
| // commands | |
| let commandBuf = device.makeCommandQueue().makeCommandBuffer() | |
| guard let passDesc = view.currentRenderPassDescriptor else { | |
| NSLog("Fail to get passDesc") | |
| return | |
| } | |
| let encoder = commandBuf.makeRenderCommandEncoder(descriptor: passDesc) | |
| NSLog("**********7********") | |
| do { | |
| let plState = | |
| try device.makeRenderPipelineState(descriptor: plDesc) | |
| encoder.setRenderPipelineState(plState) | |
| NSLog("**********6********") | |
| } catch let error { | |
| NSLog("\(error)") | |
| return | |
| } | |
| let vertsBuf = device.makeBuffer( | |
| bytes: verts, | |
| length: verts.count * MemoryLayout.size(ofValue: vector_float2.self)) | |
| encoder.setVertexBuffer(vertsBuf, offset: 0, at: 0) //=> [[buffer(0)]] | |
| encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) | |
| encoder.endEncoding() | |
| NSLog("**********8********") | |
| guard let drawable = view.currentDrawable else { | |
| NSLog("Fail to get drawable") | |
| return | |
| } | |
| commandBuf.present(drawable) | |
| commandBuf.commit() | |
| NSLog("**********9********") | |
| } | |
| } | |
| class AppDelegate: UIResponder, UIApplicationDelegate { | |
| var window: UIWindow? | |
| func application( | |
| _ application: UIApplication, | |
| didFinishLaunchingWithOptions launchingOptions: | |
| [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool { | |
| let frame = UIScreen.main.bounds | |
| let win = UIWindow(frame: frame) | |
| win.rootViewController = UIViewController(nibName: nil, bundle: nil) | |
| win.backgroundColor = UIColor.white | |
| win.makeKeyAndVisible() | |
| NSLog("**********1********") | |
| let device = MTLCreateSystemDefaultDevice() | |
| NSLog("\(device): when nil, Metal would not use (ins Simulator)") | |
| let metalView = MTKView(frame: frame, device: device) | |
| metalView.clearColor = MTLClearColorMake(1.0, 1.0, 1.0, 1.0) | |
| metalView.colorPixelFormat = .rgba8Unorm | |
| metalView.delegate = MetalDelegate() | |
| win.addSubview(metalView) | |
| NSLog("**********2********") | |
| window = win | |
| return true | |
| } | |
| } | |
| CommandLine.unsafeArgv.withMemoryRebound( | |
| to: UnsafeMutablePointer<Int8>.self, capacity: Int(CommandLine.argc)) { | |
| argv -> Void in | |
| UIApplicationMain( | |
| CommandLine.argc, argv, nil, NSStringFromClass(AppDelegate.self)) | |
| } | |
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| //-*- mode: c++ -*- | |
| #include <metal_stdlib> | |
| vertex metal::float4 | |
| vertexShader(const device metal::float2* verts [[buffer(0)]], | |
| metal::uint vid [[vertex_id]]) { | |
| return metal::float4(verts[vid], 0.0, 1.0); | |
| } | |
| fragment metal::float4 | |
| fragmentShader(metal::float4 pos [[stage_in]]) { | |
| return metal::float4((1.0 + pos.x) / 2.0, (1.0 + pos.y) / 2.0, | |
| (2 + pos.x + pos.y) / 4, 1.0); | |
| } |
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IMPORTANT: Simulator cannot run iOS app with Metal
(This is a preparation for someday would run Metal on Simulator)