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Pretty solid metronome for Unity
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| using UnityEngine; | |
| using System.Collections; | |
| public class Metronome : MonoBehaviour | |
| { | |
| public double bpm = 140.0F; | |
| double nextTick = 0.0F; // The next tick in dspTime | |
| double sampleRate = 0.0F; | |
| bool ticked = false; | |
| void Start() { | |
| double startTick = AudioSettings.dspTime; | |
| sampleRate = AudioSettings.outputSampleRate; | |
| nextTick = startTick + (60.0 / bpm); | |
| } | |
| void LateUpdate() { | |
| if ( !ticked && nextTick >= AudioSettings.dspTime ) { | |
| ticked = true; | |
| BroadcastMessage( "OnTick" ); | |
| } | |
| } | |
| // Just an example OnTick here | |
| void OnTick() { | |
| Debug.Log( "Tick" ); | |
| // GetComponent<AudioSource>().Play(); | |
| } | |
| void FixedUpdate() { | |
| double timePerTick = 60.0f / bpm; | |
| double dspTime = AudioSettings.dspTime; | |
| while ( dspTime >= nextTick ) { | |
| ticked = false; | |
| nextTick += timePerTick; | |
| } | |
| } | |
| } |
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