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July 29, 2025 10:31
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| # Tetris Game - Product Requirements Document | |
| ## Overview | |
| A classic Tetris game implementation that provides an engaging puzzle experience where players arrange falling blocks to create and clear complete horizontal lines. | |
| ## Core Features | |
| ### 1. Game Mechanics | |
| - **Falling Tetrominoes**: 7 standard Tetris pieces (I, O, T, S, Z, J, L) that fall from top to bottom | |
| - **Movement Controls**: | |
| - Left/Right arrow keys to move pieces horizontally | |
| - Down arrow to accelerate fall | |
| - Up arrow or Space to rotate pieces clockwise | |
| - Hard drop functionality (instant drop to bottom) | |
| - **Line Clearing**: Complete horizontal lines disappear and award points | |
| - **Speed Progression**: Game speed increases as player advances through levels | |
| ### 2. Scoring System | |
| - **Points Awarded**: | |
| - Single line clear: 100 points | |
| - Double line clear: 300 points | |
| - Triple line clear: 500 points | |
| - Tetris (4 lines): 800 points | |
| - Bonus points for hard drops | |
| - **Level Progression**: Every 10 lines cleared advances to next level | |
| - **High Score Tracking**: Persistent storage of top 10 scores | |
| ### 3. Game States | |
| - **Main Menu**: Start game, view high scores, settings | |
| - **Active Play**: The main game loop | |
| - **Pause State**: Ability to pause mid-game | |
| - **Game Over**: Display final score and option to restart | |
| ### 4. Visual Design | |
| - **Game Board**: 10x20 grid (standard Tetris dimensions) | |
| - **Preview Window**: Shows next piece | |
| - **Score Display**: Current score, level, and lines cleared | |
| - **Clean, Minimalist UI**: Focus on gameplay visibility | |
| ### 5. Technical Requirements | |
| - **Performance**: Smooth 60 FPS gameplay | |
| - **Responsive Controls**: Instant feedback to player input | |
| - **Browser Compatibility**: Works on modern browsers (Chrome, Firefox, Safari, Edge) | |
| - **Mobile Support**: Touch controls for mobile devices | |
| ## Nice-to-Have Features | |
| - Ghost piece (preview of where current piece will land) | |
| - Hold piece functionality | |
| - Multiple difficulty modes | |
| - Sound effects and background music | |
| - Customizable controls | |
| - Statistics tracking (pieces per minute, etc.) | |
| ## Success Metrics | |
| - Average session duration > 5 minutes | |
| - Player retention (return players) | |
| - High score achievement rate | |
| - Zero critical bugs in core gameplay | |
| ## Timeline | |
| - MVP (Core mechanics + scoring): 2 weeks | |
| - Polish (UI, high scores, settings): 1 week | |
| - Nice-to-have features: 1-2 weeks additional |
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