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May 6, 2023 10:43
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Disable AudioManager from build script
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var audioManager = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/AudioManager.asset")[0]; | |
var serializedManager = new SerializedObject(audioManager); | |
var prop = serializedManager.FindProperty("m_DisableAudio"); | |
prop.boolValue = true; | |
serializedManager.ApplyModifiedProperties(); |
only editor?
Yes, it's meant to be done during a build.
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only editor?