Created
March 25, 2020 15:44
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A rectangle rotating at a point.
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class Rectangle { | |
constructor(gl, color, width, height) { | |
this.gl = gl; | |
this.color = color; | |
this.width = width; | |
this.height = height; | |
// Rotation, updated before each render. | |
this.rotation = gl.mat2d.create(); | |
// Translation--the point about which the Rectangle should rotate. | |
this.translation = gl.mat2d.fromTranslation( | |
gl.mat2d.create(), | |
gl.vec2.fromValues(40, 40)); | |
} | |
/** | |
* Update the Rectangle's transformation matrix before a render. | |
*/ | |
update(elapsedMs) { | |
// Rotate PI per second. | |
this.gl.mat2d.rotate(this.rotation, this.rotation, | |
Math.PI * elapsedMs / 1000); | |
} | |
/** | |
* Get the Rectangle's transformation matrix. | |
*/ | |
getTransformation() { | |
// Rotate then translate. | |
return this.gl.mat2d.multiply( | |
this.gl.mat2d.create(), | |
this.translation, | |
this.rotation); | |
} | |
} |
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