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benbyy / unreal_stream_ignore_spec
Created December 6, 2024 13:44 — forked from rmaffesoli/unreal_stream_ignore_spec
unreal_stream_ignore_spec
/.vs/...
.pdb
.suo
.opensdf
.sdf
.tmp
.mdb
/obj/...
.vcxproj
.sln
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benbyy / p4ignore.txt
Created December 6, 2024 03:39 — forked from jase-perf/p4ignore - Unreal and DCCs
Unreal Engine UGS P4 Ignore Example
## This p4ignore file is a combination of Epic's documentation, but
## adjusted to work even if its not in the same folder as the .uproject
## file, and the p4ignore gist from Luis Placid
# The syntax for P4IGNORE files is not the same as Perforce syntax.
# Instead, it is similar to that used by other versioning systems:
#
# - Files are specified in local syntax
# - a # character at the beginning of a line denotes a comment
# - a ! character at the beginning of a line excludes the file specification
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benbyy / p4 universal game dev typemap
Created December 6, 2024 03:38 — forked from jase-perf/P4 Game Engine Typemap Compressed
Game Engine Typemap (WIP) Engine-agnostic typemap that will work with UE, Unity, Godot, etc.
# Perforce File Type Mapping Specifications.
#
# TypeMap: a list of filetype mappings; one per line.
# Each line has two elements:
#
# Filetype: The filetype to use on 'p4 add'.
#
# Path: File pattern which will use this filetype.
#
# See 'p4 help typemap' for more information.