Created
April 10, 2013 13:13
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Better class inheritance
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| // Inspired by base2 and Prototype | |
| (function(){ | |
| var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; | |
| // The base Class implementation (does nothing) | |
| this.Class = function(){}; | |
| // Create a new Class that inherits from this class | |
| Class.extend = function(prop, statics) { | |
| var _super = this.prototype; | |
| // Instantiate a base class (but only create the instance, | |
| // don't run the init constructor) | |
| initializing = true; | |
| var prototype = new this(); | |
| initializing = false; | |
| var name; | |
| // Copy the properties over onto the new prototype | |
| for (name in prop) { | |
| // Check if we're overwriting an existing function | |
| prototype[name] = typeof prop[name] == "function" && | |
| typeof _super[name] == "function" && fnTest.test(prop[name]) ? | |
| (function(name, fn){ | |
| return function() { | |
| var tmp = this._super; | |
| // Add a new ._super() method that is the same method | |
| // but on the super-class | |
| this._super = _super[name]; | |
| // The method only need to be bound temporarily, so we | |
| // remove it when we're done executing | |
| var ret = fn.apply(this, arguments); | |
| this._super = tmp; | |
| return ret; | |
| }; | |
| })(name, prop[name]) : | |
| prop[name]; | |
| } | |
| // Add properties to class | |
| if(statics){ | |
| for(name in statics){ | |
| Class[name] = statics[name]; | |
| } | |
| } | |
| // The dummy class constructor | |
| function Class() { | |
| // All construction is actually done in the init method | |
| if ( !initializing && this.init ) | |
| this.init.apply(this, arguments); | |
| } | |
| // Populate our constructed prototype object | |
| Class.prototype = prototype; | |
| // Enforce the constructor to be what we expect | |
| Class.prototype.constructor = Class; | |
| // And make this class extendable | |
| Class.extend = arguments.callee; | |
| return Class; | |
| }; | |
| })(); |
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