Created
July 2, 2017 18:37
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<body></body> | |
<script src="http://gamingJS.com/Three.js"></script> | |
<script src="http://gamingJS.com/ChromeFixes.js"></script> | |
<script> | |
// This is where stuff in our game will happen: | |
var scene = new THREE.Scene(); | |
// This is what sees the stuff: | |
var aspect_ratio = window.innerWidth / window.innerHeight; | |
var camera = new THREE.PerspectiveCamera(75, aspect_ratio, 1, 10000); | |
camera.position.z = 500; | |
scene.add(camera); | |
// This will draw what the camera sees onto the screen: | |
var renderer = new THREE.CanvasRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
// ******** START CODING ON THE NEXT LINE ******** | |
var shape = new THREE.SphereGeometry(100,20,20); | |
var cover = new THREE.MeshNormalMaterial(); | |
var ball = new THREE.Mesh(shape, cover); | |
scene.add(ball); | |
ball.position.set(-250,250,-250) | |
var shape = new THREE.CubeGeometry (100, 100, 100); | |
var cover= new THREE.MeshNormalMaterial(); | |
var box = new THREE.Mesh(shape, cover); | |
scene.add (box); | |
box. rotation.set(1234.5, 13.5, 412) | |
box.position.set(-359,345,-234) | |
var shape = new THREE.CubeGeometry (300, 100, 20); | |
var cover = new THREE.MeshNormalMaterial(); | |
var box2 = new THREE.Mesh(shape, cover); | |
scene.add (box2); | |
box2.rotation.set (0.5, 0.5, 0) | |
box2.position.set(0,325,-100) | |
var shape = new THREE.CylinderGeometry(20, 20, 100); | |
var cover = new THREE.MeshNormalMaterial(); | |
var tube3 = new THREE.Mesh(shape, cover); | |
scene.add (tube3); | |
tube3. rotation. set (0.5, 0.2, 0.4) | |
tube3.position.set(100,213,100) | |
var shape = new THREE.CylinderGeometry(0, 50, 100,15,15); | |
var cover = new THREE.MeshNormalMaterial(); | |
var tube = new THREE.Mesh(shape, cover); | |
scene.add (tube); | |
tube. rotation. set (0.5, 0, 0) | |
tube.position.set(100,23,100) | |
var shape = new THREE.CylinderGeometry(100,100,10,20); | |
var cover = new THREE.MeshNormalMaterial(); | |
var tube2 = new THREE.Mesh(shape, cover); | |
scene.add (tube2); | |
tube2. rotation. set (0.5, 0, 0) | |
tube2.position.set(100,23,100) | |
var clock = new THREE.Clock(); | |
function animate() { | |
requestAnimationFrame(animate); | |
var t = clock.getElapsedTime(); | |
ball.rotation.set(t, 2*t, 0); | |
box.rotation.set(t, 2*t, 0); | |
tube.rotation.set(t, 2*t, 0); | |
box2.rotation.set(t, 2*t ,0); | |
tube2.rotation.set(t, 2*t ,0); | |
tube3.rotation.set(t, 2*t, 0); | |
renderer. render(scene, camera); | |
} | |
animate(); | |
</script> |
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