Created
April 21, 2016 00:20
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//---- Game utility functions ------------------- | |
function getBounds(id) { | |
var x = getXPosition(id); | |
var y = getYPosition(id); | |
var w = parseInt(getAttribute(id, "width")); | |
var h = parseInt(getAttribute(id, "height")); | |
return { | |
left: x, | |
top: y, | |
right: x + w, | |
bottom: y + h, | |
width: w, | |
height: h | |
}; | |
} | |
function isTouching(id1, id2) { | |
var box1 = getBounds(id1); | |
var box2 = getBounds(id2); | |
return (box1.left < box2.right && | |
box1.right > box2.left && | |
box1.top < box2.bottom && | |
box1.bottom > box2.top); | |
} | |
function isContained(id1, id2, debug) { | |
var box1 = getBounds(id1); | |
var box2 = getBounds(id2); | |
if (debug) { | |
console.log(box1, box2, ""); | |
} | |
return (box1.right < box2.right && | |
box1.bottom < box2.bottom && | |
box1.top > box2.top && | |
box1.left > box2.left); | |
} | |
function animate(func) { | |
var ts = new Date().getTime(); | |
setInterval(function() { | |
var elapsed = new Date().getTime() - ts; | |
func(elapsed / 1000); | |
ts = new Date().getTime(); | |
}, (1000 / fps)); | |
} | |
//----------------------------------------------- |
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