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    nme/AssetData.hx: needed for openfl asset embedding when running headless and compiling without openfl
  
        
  
    
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  | package nme; | |
| import sys.FileSystem; | |
| import openfl.Assets; | |
| enum LibraryType { | |
| SWF; | |
| SWF_LITE; | |
| XFL; | |
| } | |
| class AssetData { | |
| public static var library:Map <String, LibraryType>; | |
| public static var path:Map <String, String>; | |
| public static var type:Map <String, AssetType>; | |
| private static var initialized:Bool = false; | |
| public static function setPaths(dir, new_dir, resource_type) { | |
| var files = FileSystem.readDirectory(dir); | |
| for (file in files) { | |
| #if debug | |
| trace(new_dir + '/' + file); | |
| #end | |
| if (FileSystem.isDirectory(dir + '/' + file)) | |
| setPaths(dir + '/' + file, new_dir + '/' + file, resource_type); | |
| else { | |
| AssetData.path.set(new_dir + '/' + file, dir + '/' + file); | |
| AssetData.type.set(new_dir + '/' + file, Reflect.field(AssetType, resource_type.toUpperCase ())); | |
| } | |
| } | |
| } | |
| public static function initialize ():Void { | |
| if (!initialized) { | |
| path = new Map<String, String> (); | |
| type = new Map<String, AssetType> (); | |
| library = new Map<String, LibraryType> (); | |
| setPaths("assets/graphics", "graphics", "image"); | |
| setPaths("assets/maps", "maps", "text"); | |
| setPaths("assets/data", "data", "text"); | |
| initialized = true; | |
| } | |
| } | |
| } | 
  
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