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Created September 14, 2024 04:18
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0010 REM- HUNT THE WUMPUS
0015 REM: BY GREGORY YOB
0016 DIM P(5)
0020 PRINT "INSTRUCTIONS (Y-N)";
0030 INPUT I$
0040 IF I$="N" THEN 60
0050 GOSUB 1000
0060 REM- SET UP CAVE (DODECAHEDRAL NODE LIST)
0070 DIM S(20,3)
0080 FOR J=1 TO 20
0090 FOR K=1 TO 3
0100 READ S(J,K)
0110 NEXT K
0120 NEXT J
0130 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6
0140 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11
0150 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16
0160 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19
0170 DEF FNA(X)=INT(20*RND(1))+1
0180 DEF FNB(X)=INT(3*RND(1))+1
0190 DEF FNC(X)=INT(4*RND(1))+1
0200 REM-LOCATE L ARRAY ITEMS
0210 REM-1-YOU,2-WUMPUS,3&4-PITS,5&6-BATS
0220 DIM L(6)
0230 DIM M(6)
0240 FOR J=1 TO 6
0250 L(J)=FNA(0)
0260 M(J)=L(J)
0270 NEXT J
0280 REM-CHECK FOR CROSSOVERS (IE L(1)=L(2),ETC)
0290 FOR J=1 TO 6
0300 FOR K=J TO 6
0310 IF J=K THEN 330
0320 IF L(J)=L(K) THEN 240
0330 NEXT K
0340 NEXT J
0350 REM-SET# ARROWS
0360 A=5
0365 L=L(1)
0370 REM-RUN THE GAME
0375 PRINT "HUNT THE WUMPUS"
0380 REM-HAZARD WARNINGS & LOCATION
0390 GOSUB 2000
0400 REM-MOVE OR SHOOT
0410 GOSUB 2500
0420 IF O=1 THEN 440
0425 IF O=2 THEN 480
0430 REM-SHOOT
0440 GOSUB 3000
0450 IF F=0 THEN 390
0460 GOTO 500
0470 REM-MOVE
0480 GOSUB 4000
0490 IF F=0 THEN 390
0500 IF F>0 THEN 550
0510 REM-LOSE
0520 PRINT "HA HA HA - YOU LOSE!"
0530 GOTO 560
0540 REM-WIN
0550 PRINT "HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!!"
0560 FOR J=1 TO 6
0570 L(J)=M(J)
0580 NEXT J
0590 PRINT "SAME SET-UP (Y-N)";
0600 INPUT I$
0610 IF I$<>"Y" THEN 240
0620 GOTO 360
1000 REM-INSTRUCTIONS
1010 PRINT "WELCOME TO 'HUNT THE WUMPUS'"
1020 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM"
1030 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A"
1040 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW"
1050 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)"
1060 PRINT
1070 PRINT " HAZARDS:"
1080 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM"
1090 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)"
1100 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU"
1110 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER"
1120 PRINT " ROOM AT RANDOM. (WHICH MIGHT BE TROUBLESOME)"
1130 PRINT
1140 PRINT " WUMPUS:"
1150 PRINT " THE WUMPUS IS NOT BOTHERED BY THE HAZARDS (HE HAS SUCKER"
1160 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY"
1170 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOUR ENTERING"
1180 PRINT " HIS ROOM OR YOUR SHOOTING AN ARROW."
1190 PRINT " IF THE WUMPUS WAKES, HE MOVES (P=.75) ONE ROOM"
1200 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU"
1210 PRINT " ARE, HE EATS YOU UP (& YOU LOSE!)"
1220 PRINT
1230 PRINT " YOU:"
1240 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW"
1250 PRINT " MOVING: YOU CAN GO ONE ROOM (THRU ONE TUNNEL)"
1260 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT."
1270 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING"
1280 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO."
1290 PRINT " IF THE ARROW CAN'T GO THAT WAY(IE NO TUNNEL) IT MOVES"
1300 PRINT " AT RANDOM TO THE NEXT ROOM."
1310 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN."
1320 PRINT " IF THE ARROW HITS YOU, YOU LOSE."
1330 PRINT
1340 PRINT " WARNINGS:"
1350 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM WUMPUS OR HAZARD."
1360 PRINT " THE COMPUTER SAYS:"
1370 PRINT " WUMPUS- 'I SMELL A WUMPUS'"
1380 PRINT " BAT - 'BATS NEARBY'"
1390 PRINT " PIT - 'I FEEL A DRAFT'"
1400 PRINT ""
1410 RETURN
2000 REM-PRINT LOCATION & HAZARD WARNINGS
2010 PRINT
2020 FOR J=2 TO 6
2030 FOR K=1 TO 3
2040 IF S(L(1),K)<>L(J) THEN 2110
2051 IF J=2 THEN 2060
2052 IF J=3 THEN 2080
2053 IF J=4 THEN 2080
2054 IF J=5 THEN 2100
2055 IF J=6 THEN 2100
2060 PRINT "I SMELL A WUMPUS!"
2070 GOTO 2110
2080 PRINT "I FEEL A DRAFT"
2090 GOTO 2110
2100 PRINT "BATS NEARBY!"
2110 NEXT K
2120 NEXT J
2130 PRINT "YOU ARE IN ROOM "L(1)
2140 PRINT "TUNNELS LEAD TO "S(L,1);S(L,2);S(L,3)
2150 PRINT
2160 RETURN
2500 REM-CHOOSE OPTION
2510 PRINT "SHOOT OR MOVE (S-M)";
2520 INPUT I$
2530 IF I$<>"S" THEN 2560
2540 O=1
2550 RETURN
2560 IF I$<>"M" THEN 2510
2570 O=2
2580 RETURN
3000 REM-ARROW ROUTINE
3010 F=0
3020 REM-PATH OF ARROW
3040 PRINT "NO. OF ROOMS(1-5)";
3050 INPUT J9
3060 IF J9<1 OR J9>5 THEN 3040
3070 FOR K=1 TO J9
3080 PRINT "ROOM #";
3090 INPUT P(K)
3095 IF K <= 2 THEN 3115
3100 IF P(K) <> P(K-2) THEN 3115
3105 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM"
3110 GOTO 3080
3115 NEXT K
3120 REM-SHOOT ARROW
3130 L=L(1)
3140 FOR K=1 TO J9
3150 FOR K1=1 TO 3
3160 IF S(L, K1)=P(K) THEN 3295
3170 NEXT K1
3180 REM-NO TUNNEL FOR ARROW
3190 L=S(L,FNB(1))
3200 GOTO 3300
3210 NEXT K
3220 PRINT "MISSED"
3225 L=L(1)
3230 REM-MOVE WUMPUS
3240 GOSUB 3370
3250 REM-AMMO CHECK
3255 A=A-1
3260 IF A>0 THEN 3280
3270 F=-1
3280 RETURN
3290 REM-SEE IF ARROW IS AT L(1) OR L(2)
3295 L=P(K)
3300 IF L<>L(2) THEN 3340
3310 PRINT "AHA! YOU GOT THE WUMPUS!"
3320 F=1
3330 RETURN
3340 IF L<>L(1) THEN 3210
3350 PRINT "OUCH! APROW GOT YOU!"
3360 GOTO 3270
3370 REM-MOVE WUMPUS ROUTINE
3380 K=FNC(0)
3390 IF K=4 THEN 3410
3400 L(2)=S(L(2),K)
3410 IF L(2)<>L THEN 3440
3420 PRINT "TSK TSK TSK- WUMPUS GOT YOU!"
3430 F=-1
3440 RETURN
4000 REM- MOVE ROUTINE
4010 F=0
4020 PRINT "WHERE TO";
4030 INPUT L
4040 IF L<1 OR L>20 THEN 4020
4050 FOR K=1 TO 3
4060 REM- CHECK IF LEGAL MOVE
4070 IF S(L(1),K)=L THEN 4130
4080 NEXT K
4090 IF L=L(1) THEN 4130
4100 PRINT "NOT POSSIBLE -";
4110 GOTO 4020
4120 REM-CHECK FOR HAZARDS
4130 L(1)=L
4140 REM-WUMPUS
4150 IF L<>L(2) THEN 4220
4160 PRINT "... OOPS! BUMPED A WUMPUS!"
4170 REM-MOVE WUMPUS
4180 GOSUB 3380
4190 IF F=0 THEN 4220
4200 RETURN
4210 REM-PIT
4220 IF L<>L(3) AND L<>L(4) THEN 4270
4230 PRINT "YYYIIIIEEEE . . . FELL IN PIT"
4240 F=-1
4250 RETURN
4260 REM-BATS
4270 IF L<>L(5) AND L<>L(6) THEN 4310
4280 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!"
4290 L=FNA(1)
4300 GOTO 4130
4310 RETURN
5000 END
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