(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
"use strict"; | |
const fs = require("fs"); | |
const cluster = require("cluster"); | |
/* | |
* GET IT ALL RUNNING | |
*/ | |
if (cluster.isMaster) { | |
cluster.setupMaster({ |
// These hashes are for algorithmic use cases, such as bucketing in hashtables, where security isn't | |
// needed and 32 or 64 bits is enough (that is, rare collisions are acceptable). These are way simpler | |
// than sha1 (and all its deps) or similar, and with a short, clean (base 36 alphanumeric) result. | |
// A simple, *insecure* 32-bit hash that's short, fast, and has no dependencies. | |
// Output is always 7 characters. | |
// Loosely based on the Java version; see | |
// https://stackoverflow.com/questions/6122571/simple-non-secure-hash-function-for-javascript | |
const simpleHash = str => { | |
let hash = 0; |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using System.Collections.Generic; | |
using System.IO; | |
// Scene selection |
#if UNITY_EDITOR | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
public class FontSwitcher : EditorWindow | |
{ | |
[MenuItem("Font/Show Window")] | |
public static void ShowFontWindow() | |
{ |
/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude ([email protected]) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Rect r = EditorGUILayout.BeginVertical(); | |
EditorGUI.ProgressBar(r, 0.1f, "Doing something helpful"); | |
GUILayout.Space(18); | |
EditorGUILayout.EndVertical(); |
using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
//Unity 4.1.5 | |
public class UnityTextures : EditorWindow | |
{ |