Created
October 11, 2012 05:11
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Bouncing ball with rotation
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"""Simple bouncing ball demo.""" | |
import sys | |
import pygame | |
pygame.init() | |
size = (1024, 768) | |
speed = [1, 1] | |
black = (0, 0, 0) | |
screen = pygame.display.set_mode(size) | |
ball = pygame.image.load('ball2.png') | |
ballrect = ball.get_rect() | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit() | |
ballrect = ballrect.move(speed) | |
if ballrect.left < 0 or ballrect.right > size[0]: | |
speed[0] = -speed[0] | |
if ballrect.top < 0 or ballrect.bottom > size[1]: | |
speed[1] = -speed[1] | |
screen.fill(black) | |
if speed == [1, 1]: | |
angle = -45 | |
if speed == [1, -1]: | |
angle = 45 | |
if speed == [-1, -1]: | |
angle = -225 | |
if speed == [-1, 1]: | |
angle = -135 | |
rotated_ball = pygame.transform.rotate(ball, angle) | |
screen.blit(rotated_ball, ballrect) | |
pygame.display.flip() |
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