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@AveYo
AveYo / .. MediaCreationTool.bat ..md
Last active March 26, 2025 17:03
Universal MediaCreationTool wrapper for all MCT Windows 10 versions - MOVED TO github.com/AveYo/MediaCreationTool.bat
@mir4ef
mir4ef / deep-merge.ts
Created January 9, 2018 03:14
Deep merging of JavaScript objects (in TypeScript)
interface IIsObject {
(item: any): boolean;
}
interface IObject {
[key: string]: any;
}
interface IDeepMerge {
(target: IObject, ...sources: Array<IObject>): IObject;
@sskoopa
sskoopa / docker-run-redis.md
Created January 9, 2017 21:41
Start redis in Docker with a open port at localhost:6379

docker run --name recorder-redis -p 6379:6379 -d redis:alpine

@PrimaryFeather
PrimaryFeather / MultiTextureStyle.as
Last active October 4, 2020 10:03
A "MeshStyle" for Starling that allows batching of multiple textures in one draw call.
// =================================================================================================
//
// Starling Framework
// Copyright Gamua GmbH. All Rights Reserved.
//
// This program is free software. You can redistribute and/or modify it
// in accordance with the terms of the accompanying license agreement.
//
// =================================================================================================
@pansapiens
pansapiens / standalone_html.py
Last active March 27, 2025 14:29
Convert HTML to a self contained file with inline Base64 encoded PNG images
#!/usr/bin/env python
# A simple script to suck up HTML, convert any images to inline Base64
# encoded format and write out the converted file.
#
# Usage: python standalone_html.py <input_file.html> <output_file.html>
#
# TODO: Consider MHTML format: https://en.wikipedia.org/wiki/MHTML
import os
from bs4 import BeautifulSoup
@jamikado
jamikado / TLFSprite.as
Created July 24, 2012 03:20
TLFSprite is a Starling extension that provides an alternative to starling.text.TextField to render text from OpenType or TrueType fonts (both device and embedded CFF) using the Text Layout Framework instead of flash.text.TextField
// =================================================================================================
//
// based on starling.text.TextField
// modified to use text layout framework engine for rendering text
//
// =================================================================================================
package starling.extensions
{
import flash.display.BitmapData;