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Halite Random Improvement Sample Code (C++)
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This Gist contains the sample code for improving the sample Halite random bot in C++. |
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// Goes in MyBot.cpp | |
#include <stdlib.h> | |
#include <time.h> | |
#include "hlt.hpp" | |
#include "networking.hpp" | |
int main() { | |
srand(time(NULL)); | |
std::cout.sync_with_stdio(0); | |
unsigned char myID; | |
hlt::GameMap presentMap; | |
getInit(myID, presentMap); | |
sendInit("MyC++Bot"); | |
std::set<hlt::Move> moves; | |
while(true) { | |
moves.clear(); | |
getFrame(presentMap); | |
for(unsigned short a = 0; a < presentMap.height; a++) { | |
for(unsigned short b = 0; b < presentMap.width; b++) { | |
if (presentMap.getSite({ b, a }).owner == myID) { | |
moves.insert({ { b, a }, (unsigned char)(rand() % 5) }); | |
} | |
} | |
} | |
sendFrame(moves); | |
} | |
return 0; | |
} |
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// Goes in MyBot.cpp | |
#include <stdlib.h> | |
#include <time.h> | |
#include "hlt.hpp" | |
#include "networking.hpp" | |
int main() { | |
srand(time(NULL)); | |
std::cout.sync_with_stdio(0); | |
unsigned char myID; | |
hlt::GameMap presentMap; | |
getInit(myID, presentMap); | |
sendInit("C++Bot"); | |
std::set<hlt::Move> moves; | |
while(true) { | |
moves.clear(); | |
getFrame(presentMap); | |
for(unsigned short a = 0; a < presentMap.height; a++) { | |
for(unsigned short b = 0; b < presentMap.width; b++) { | |
if (presentMap.getSite({ b, a }).owner == myID) { | |
bool movedPiece = false; | |
if(!movedPiece && presentMap.getSite({ b, a }).strength == 0) { | |
moves.insert({ { b, a }, STILL }); | |
movedPiece = true; | |
} | |
if(!movedPiece) { | |
moves.insert({ { b, a }, (unsigned char)(rand() % 5) }); | |
movedPiece = true; | |
} | |
} | |
} | |
} | |
sendFrame(moves); | |
} | |
return 0; | |
} |
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// Goes in MyBot.cpp | |
#include <stdlib.h> | |
#include <time.h> | |
#include "hlt.hpp" | |
#include "networking.hpp" | |
int main() { | |
srand(time(NULL)); | |
std::cout.sync_with_stdio(0); | |
unsigned char myID; | |
hlt::GameMap presentMap; | |
getInit(myID, presentMap); | |
sendInit("C++Bot"); | |
std::set<hlt::Move> moves; | |
while(true) { | |
moves.clear(); | |
getFrame(presentMap); | |
for(unsigned short a = 0; a < presentMap.height; a++) { | |
for(unsigned short b = 0; b < presentMap.width; b++) { | |
if (presentMap.getSite({ b, a }).owner == myID) { | |
bool movedPiece = false; | |
if(!movedPiece && presentMap.getSite({ b, a }).strength < presentMap.getSite({ b, a }).production * 5) { | |
moves.insert({ { b, a }, STILL }); | |
movedPiece = true; | |
} | |
if(!movedPiece) { | |
moves.insert({ { b, a }, (unsigned char)(rand() % 5) }); | |
movedPiece = true; | |
} | |
} | |
} | |
} | |
sendFrame(moves); | |
} | |
return 0; | |
} |
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// Goes in MyBot.cpp | |
#include <stdlib.h> | |
#include <time.h> | |
#include "hlt.hpp" | |
#include "networking.hpp" | |
int main() { | |
srand(time(NULL)); | |
std::cout.sync_with_stdio(0); | |
unsigned char myID; | |
hlt::GameMap presentMap; | |
getInit(myID, presentMap); | |
sendInit("C++Bot"); | |
std::set<hlt::Move> moves; | |
while(true) { | |
moves.clear(); | |
getFrame(presentMap); | |
for(unsigned short a = 0; a < presentMap.height; a++) { | |
for(unsigned short b = 0; b < presentMap.width; b++) { | |
if (presentMap.getSite({ b, a }).owner == myID) { | |
bool movedPiece = false; | |
if(!movedPiece && presentMap.getSite({ b, a }).strength < presentMap.getSite({ b, a }).production * 5) { | |
moves.insert({ { b, a }, STILL }); | |
movedPiece = true; | |
} | |
if(!movedPiece) { | |
moves.insert({ { b, a }, (bool)(rand() % 2) ? NORTH : WEST }); | |
movedPiece = true; | |
} | |
} | |
} | |
} | |
sendFrame(moves); | |
} | |
return 0; | |
} |
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// Goes in MyBot.cpp | |
#include <stdlib.h> | |
#include <time.h> | |
#include "hlt.hpp" | |
#include "networking.hpp" | |
int main() { | |
srand(time(NULL)); | |
std::cout.sync_with_stdio(0); | |
unsigned char myID; | |
hlt::GameMap presentMap; | |
getInit(myID, presentMap); | |
sendInit("C++Bot"); | |
std::set<hlt::Move> moves; | |
while(true) { | |
moves.clear(); | |
getFrame(presentMap); | |
for(unsigned short a = 0; a < presentMap.height; a++) { | |
for(unsigned short b = 0; b < presentMap.width; b++) { | |
if (presentMap.getSite({ b, a }).owner == myID) { | |
bool movedPiece = false; | |
for(int d : CARDINALS) { | |
if(presentMap.getSite({ b, a }, d).owner != myID && presentMap.getSite({ b, a }, d).strength < presentMap.getSite({ b, a }).strength) { | |
moves.insert({ { b, a }, d }); | |
movedPiece = true; | |
break; | |
} | |
} | |
if(!movedPiece && presentMap.getSite({ b, a }).strength < presentMap.getSite({ b, a }).production * 5) { | |
moves.insert({ { b, a }, STILL }); | |
movedPiece = true; | |
} | |
if(!movedPiece) { | |
moves.insert({ { b, a }, (bool)(rand() % 2) ? NORTH : WEST }); | |
movedPiece = true; | |
} | |
} | |
} | |
} | |
sendFrame(moves); | |
} | |
return 0; | |
} |
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