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@benjaminjackman
Forked from anonymous/index.html
Created July 31, 2017 06:16
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JS Bin // source https://jsbin.com/decayajado
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
</head>
<body>
<canvas id="canvas" width="640" height="480"/>
<script id="jsbin-javascript">
window.onload = function() {
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const H = canvas.height;
const W = canvas.width;
function drawStuff(cnt) {
// const jx = (Math.random() * 4 - 2)
// const jy = (Math.random() * 2)
let r = 128 + Math.random() * 128 | 0
// let g = Math.random() * 255 | 0
//const r = g
const g = (Math.random() > 0.5 ? 0 : 0.5*r) | 0
// let b = Math.random() * 255 | 0
let b = 0
// r=0
// g = 0
// b = 0
const R = () => Math.random()
const w = R() * 100
const h = R() * 50
const a = R()
const color = `rgba(${r},${g},${b},${a})`
//console.log(color)
const x = R() * W;
const y = R() * H;
const x2 = (cnt*32) % W;
const y2 = (cnt*32) % H;
// ctx.strokeStyle = "white"
// ctx.strokeStyle = R() > 0.5 ? "black" : "white"
//ctx.globalCompositeOperation = "multiply";
ctx.globalCompositeOperation = "xor";
ctx.strokeStyle = color
//console.log(color, "ctx="+ ctx.strokeStyle)
ctx.strokeStyle = R() > 0.5 ? "goldenrod" : "black"
ctx.strokeRect(x,y,w,w)
// ctx.font = '48px sans'
// ctx.strokeText("Lou",x2,y2)
//ctx.fillStyle = color
// ctx.fillRect(x,y,w,w)
}
let cnt = 0
function main(...args) {
window.requestAnimationFrame(main)
//console.log(...args)
for (i = 0; i < 100; i++) {
drawStuff(cnt++)
}
}
main(0)
}
</script>
<script id="jsbin-source-javascript" type="text/javascript">window.onload = function() {
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const H = canvas.height;
const W = canvas.width;
function drawStuff(cnt) {
// const jx = (Math.random() * 4 - 2)
// const jy = (Math.random() * 2)
let r = 128 + Math.random() * 128 | 0
// let g = Math.random() * 255 | 0
//const r = g
const g = (Math.random() > 0.5 ? 0 : 0.5*r) | 0
// let b = Math.random() * 255 | 0
let b = 0
// r=0
// g = 0
// b = 0
const R = () => Math.random()
const w = R() * 100
const h = R() * 50
const a = R()
const color = `rgba(${r},${g},${b},${a})`
//console.log(color)
const x = R() * W;
const y = R() * H;
const x2 = (cnt*32) % W;
const y2 = (cnt*32) % H;
// ctx.strokeStyle = "white"
// ctx.strokeStyle = R() > 0.5 ? "black" : "white"
//ctx.globalCompositeOperation = "multiply";
ctx.globalCompositeOperation = "xor";
ctx.strokeStyle = color
//console.log(color, "ctx="+ ctx.strokeStyle)
ctx.strokeStyle = R() > 0.5 ? "goldenrod" : "black"
ctx.strokeRect(x,y,w,w)
// ctx.font = '48px sans'
// ctx.strokeText("Lou",x2,y2)
//ctx.fillStyle = color
// ctx.fillRect(x,y,w,w)
}
let cnt = 0
function main(...args) {
window.requestAnimationFrame(main)
//console.log(...args)
for (i = 0; i < 100; i++) {
drawStuff(cnt++)
}
}
main(0)
}</script></body>
</html>
window.onload = function() {
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const H = canvas.height;
const W = canvas.width;
function drawStuff(cnt) {
// const jx = (Math.random() * 4 - 2)
// const jy = (Math.random() * 2)
let r = 128 + Math.random() * 128 | 0
// let g = Math.random() * 255 | 0
//const r = g
const g = (Math.random() > 0.5 ? 0 : 0.5*r) | 0
// let b = Math.random() * 255 | 0
let b = 0
// r=0
// g = 0
// b = 0
const R = () => Math.random()
const w = R() * 100
const h = R() * 50
const a = R()
const color = `rgba(${r},${g},${b},${a})`
//console.log(color)
const x = R() * W;
const y = R() * H;
const x2 = (cnt*32) % W;
const y2 = (cnt*32) % H;
// ctx.strokeStyle = "white"
// ctx.strokeStyle = R() > 0.5 ? "black" : "white"
//ctx.globalCompositeOperation = "multiply";
ctx.globalCompositeOperation = "xor";
ctx.strokeStyle = color
//console.log(color, "ctx="+ ctx.strokeStyle)
ctx.strokeStyle = R() > 0.5 ? "goldenrod" : "black"
ctx.strokeRect(x,y,w,w)
// ctx.font = '48px sans'
// ctx.strokeText("Lou",x2,y2)
//ctx.fillStyle = color
// ctx.fillRect(x,y,w,w)
}
let cnt = 0
function main(...args) {
window.requestAnimationFrame(main)
//console.log(...args)
for (i = 0; i < 100; i++) {
drawStuff(cnt++)
}
}
main(0)
}
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