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March 27, 2014 11:55
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Preloading Images In AngularJS With Promises
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<!doctype html> | |
<html ng-app="Demo"> | |
<head> | |
<meta charset="utf-8" /> | |
<title> | |
Preloading Images In AngularJS With Promises | |
</title> | |
</head> | |
<body ng-controller="AppController"> | |
<h1> | |
Preloading Images In AngularJS With Promises | |
</h1> | |
<div ng-switch="isLoading"> | |
<!-- BEGIN: Loading View. --> | |
<p ng-switch-when="true"> | |
Your images are being loaded... {{ percentLoaded }}% | |
</p> | |
<!-- END: Loading View. --> | |
<!-- BEGIN: Results View. --> | |
<div | |
ng-switch-when="false" | |
ng-switch="isSuccessful"> | |
<p ng-switch-when="true"> | |
<img | |
ng-repeat="src in imageLocations" | |
ng-src="{{ src }}" | |
style="width: 100px ; margin-right: 10px ;" | |
/> | |
</p> | |
<p ng-switch-when="false"> | |
<strong>Oops</strong>: One of your images failed to load :( | |
</p> | |
</div> | |
<!-- END: Results View. --> | |
</div> | |
<!-- Load scripts. --> | |
<script type="text/javascript" src="../../vendor/jquery/jquery-2.0.3.min.js"></script> | |
<script type="text/javascript" src="../../vendor/angularjs/angular-1.2.min.js"></script> | |
<script type="text/javascript"> | |
// Create an application module for our demo. | |
var app = angular.module( "Demo", [] ); | |
// -------------------------------------------------- // | |
// -------------------------------------------------- // | |
// I control the root of the application. | |
app.controller( | |
"AppController", | |
function( $scope, preloader ) { | |
// I keep track of the state of the loading images. | |
$scope.isLoading = true; | |
$scope.isSuccessful = false; | |
$scope.percentLoaded = 0; | |
// I am the image SRC values to preload and display./ | |
// -- | |
// NOTE: "cache" attribute is to prevent images from caching in the | |
// browser (for the sake of the demo). | |
$scope.imageLocations = [ | |
( "./ahhh.jpg?v=1&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=2&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=3&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=4&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=5&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=6&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=7&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=8&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=9&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=10&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=11&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=12&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=13&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=14&cache=" + ( new Date() ).getTime() ), | |
( "./ahhh.jpg?v=15&cache=" + ( new Date() ).getTime() ), | |
]; | |
// Preload the images; then, update display when returned. | |
preloader.preloadImages( $scope.imageLocations ).then( | |
function handleResolve( imageLocations ) { | |
// Loading was successful. | |
$scope.isLoading = false; | |
$scope.isSuccessful = true; | |
console.info( "Preload Successful" ); | |
}, | |
function handleReject( imageLocation ) { | |
// Loading failed on at least one image. | |
$scope.isLoading = false; | |
$scope.isSuccessful = false; | |
console.error( "Image Failed", imageLocation ); | |
console.info( "Preload Failure" ); | |
}, | |
function handleNotify( event ) { | |
$scope.percentLoaded = event.percent; | |
console.info( "Percent loaded:", event.percent ); | |
} | |
); | |
} | |
); | |
// -------------------------------------------------- // | |
// -------------------------------------------------- // | |
// I provide a utility class for preloading image objects. | |
app.factory( | |
"preloader", | |
function( $q, $rootScope ) { | |
// I manage the preloading of image objects. Accepts an array of image URLs. | |
function Preloader( imageLocations ) { | |
// I am the image SRC values to preload. | |
this.imageLocations = imageLocations; | |
// As the images load, we'll need to keep track of the load/error | |
// counts when announing the progress on the loading. | |
this.imageCount = this.imageLocations.length; | |
this.loadCount = 0; | |
this.errorCount = 0; | |
// I am the possible states that the preloader can be in. | |
this.states = { | |
PENDING: 1, | |
LOADING: 2, | |
RESOLVED: 3, | |
REJECTED: 4 | |
}; | |
// I keep track of the current state of the preloader. | |
this.state = this.states.PENDING; | |
// When loading the images, a promise will be returned to indicate | |
// when the loading has completed (and / or progressed). | |
this.deferred = $q.defer(); | |
this.promise = this.deferred.promise; | |
} | |
// --- | |
// STATIC METHODS. | |
// --- | |
// I reload the given images [Array] and return a promise. The promise | |
// will be resolved with the array of image locations. | |
Preloader.preloadImages = function( imageLocations ) { | |
var preloader = new Preloader( imageLocations ); | |
return( preloader.load() ); | |
}; | |
// --- | |
// INSTANCE METHODS. | |
// --- | |
Preloader.prototype = { | |
// Best practice for "instnceof" operator. | |
constructor: Preloader, | |
// --- | |
// PUBLIC METHODS. | |
// --- | |
// I determine if the preloader has started loading images yet. | |
isInitiated: function isInitiated() { | |
return( this.state !== this.states.PENDING ); | |
}, | |
// I determine if the preloader has failed to load all of the images. | |
isRejected: function isRejected() { | |
return( this.state === this.states.REJECTED ); | |
}, | |
// I determine if the preloader has successfully loaded all of the images. | |
isResolved: function isResolved() { | |
return( this.state === this.states.RESOLVED ); | |
}, | |
// I initiate the preload of the images. Returns a promise. | |
load: function load() { | |
// If the images are already loading, return the existing promise. | |
if ( this.isInitiated() ) { | |
return( this.promise ); | |
} | |
this.state = this.states.LOADING; | |
for ( var i = 0 ; i < this.imageCount ; i++ ) { | |
this.loadImageLocation( this.imageLocations[ i ] ); | |
} | |
// Return the deferred promise for the load event. | |
return( this.promise ); | |
}, | |
// --- | |
// PRIVATE METHODS. | |
// --- | |
// I handle the load-failure of the given image location. | |
handleImageError: function handleImageError( imageLocation ) { | |
this.errorCount++; | |
// If the preload action has already failed, ignore further action. | |
if ( this.isRejected() ) { | |
return; | |
} | |
this.state = this.states.REJECTED; | |
this.deferred.reject( imageLocation ); | |
}, | |
// I handle the load-success of the given image location. | |
handleImageLoad: function handleImageLoad( imageLocation ) { | |
this.loadCount++; | |
// If the preload action has already failed, ignore further action. | |
if ( this.isRejected() ) { | |
return; | |
} | |
// Notify the progress of the overall deferred. This is different | |
// than Resolving the deferred - you can call notify many times | |
// before the ultimate resolution (or rejection) of the deferred. | |
this.deferred.notify({ | |
percent: Math.ceil( this.loadCount / this.imageCount * 100 ), | |
imageLocation: imageLocation | |
}); | |
// If all of the images have loaded, we can resolve the deferred | |
// value that we returned to the calling context. | |
if ( this.loadCount === this.imageCount ) { | |
this.state = this.states.RESOLVED; | |
this.deferred.resolve( this.imageLocations ); | |
} | |
}, | |
// I load the given image location and then wire the load / error | |
// events back into the preloader instance. | |
// -- | |
// NOTE: The load/error events trigger a $digest. | |
loadImageLocation: function loadImageLocation( imageLocation ) { | |
var preloader = this; | |
// When it comes to creating the image object, it is critical that | |
// we bind the event handlers BEFORE we actually set the image | |
// source. Failure to do so will prevent the events from proper | |
// triggering in some browsers. | |
var image = $( new Image() ) | |
.load( | |
function( event ) { | |
// Since the load event is asynchronous, we have to | |
// tell AngularJS that something changed. | |
$rootScope.$apply( | |
function() { | |
preloader.handleImageLoad( event.target.src ); | |
// Clean up object reference to help with the | |
// garbage collection in the closure. | |
preloader = image = event = null; | |
} | |
); | |
} | |
) | |
.error( | |
function( event ) { | |
// Since the load event is asynchronous, we have to | |
// tell AngularJS that something changed. | |
$rootScope.$apply( | |
function() { | |
preloader.handleImageError( event.target.src ); | |
// Clean up object reference to help with the | |
// garbage collection in the closure. | |
preloader = image = event = null; | |
} | |
); | |
} | |
) | |
.prop( "src", imageLocation ) | |
; | |
} | |
}; | |
// Return the factory instance. | |
return( Preloader ); | |
} | |
); | |
</script> | |
</body> | |
</html> |
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Thanks! This is very helpful. I've been using this, however, this throws some errors with jQuery 3+. Either change .load and .error functions to .on("load", and .on("error", or see my fork: https://gist.github.com/alpual/f67e1a97fa1d1c964fe4be0f25c31a01