Created
April 25, 2013 20:57
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#include <iostream> | |
#include <string> | |
#include <sstream> | |
using namespace std; | |
struct statsBase { | |
int stamina; | |
int agility; | |
int defence; | |
int intellect; | |
statsBase(int s = 0, int a = 0, int d = 0, int i = 0 ):stamina(s), agility(a), defence(d), intellect(i) {} | |
}; | |
// matrix {1,1,1,1} | |
struct armorItem { | |
statsBase stats; | |
armorItem(int s = 0, int a = 0, int d = 0, int i = 0):stats(s,a,d,i) {} | |
}; | |
struct armorBase { | |
armorItem healm; | |
armorItem chest; | |
armorItem pants; | |
armorItem boots; | |
}; | |
struct raceBase { | |
statsBase boost; | |
}; | |
struct characterBase { | |
statsBase stats; | |
raceBase race; | |
armorBase armor; | |
} characterDefault; | |
// a player is really just a character, so inherit the struct | |
class Player : public characterBase { | |
// how much damage the player has taken | |
int healthDeficit; | |
// calculate the total health value | |
int totalStamina() { | |
int health = | |
stats.stamina + // base HP | |
race.boost.stamina + // racial HP boost | |
armor.healm.stats.stamina + // Armor HP | |
armor.chest.stats.stamina + | |
armor.pants.stats.stamina + | |
armor.boots.stats.stamina ; | |
return health; | |
} | |
public: | |
// constructor | |
Player() { | |
healthDeficit = 0; | |
} | |
// do damage to the player | |
void hit(int amount = 0) { | |
healthDeficit += amount; | |
} | |
// whats the players HP | |
int health() { | |
return totalStamina() - healthDeficit; | |
} | |
}; | |
int main() { | |
// create our player | |
Player player; | |
// give the player a nice item | |
player.armor.healm = armorItem(15,0,5,3); | |
// whats our HP ? | |
printf( "HP: %d \n", player.health() ); | |
// hit our player for 5 damage | |
player.hit(5); | |
// whats our HP ? | |
printf( "HP: %d \n", player.health() ); | |
return 0; | |
} |
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