Created
January 4, 2014 10:47
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var perlin = perlin || Object.create( null ); | |
perlin.gen = function ( seed ) { | |
this._table = this._makeTable( 255, seed ); | |
this.octaves = 4; | |
this.frequency = 0.0075; | |
this.persistence = 0.7; | |
}; | |
perlin.gen.prototype = { | |
_makeTable : function ( size, seed ) { | |
Math.seedrandom(seed); | |
var result = [ ]; | |
for ( var n = 0; n < size; ++ n ) { | |
result[ n ] = Math.random(); | |
} | |
return result; | |
}, | |
_cosineInterpolate : function ( a, b, t ) { | |
var c = ( 1 - Math.cos( t * Math.PI ) ) * 0.5; | |
return ( 1 - c ) * a + c * b; | |
}, | |
_randify : function ( n ) { | |
return this._table[ Math.floor( Math.abs( n ) % this._table.length ) ]; | |
}, | |
_noise : function ( point ) { | |
var value = 0; | |
var dimensions = point.length; | |
for (var dimension = 0; dimension < dimensions; ++ dimension ) { | |
value = this._randify( Math.floor( value * 85000 ) + point[ dimension ] ); | |
} | |
return value; | |
}, | |
_smooth : function ( point, dimension ) { | |
if ( dimension < 0 ) { | |
return this._noise( point ); | |
} | |
var value = point[ dimension ]; | |
var integer = Math.floor( value ); | |
var fractional = value - integer; | |
point[ dimension ] = integer; | |
var a = this._smooth( point, dimension - 1 ); | |
point[ dimension ] = integer + 1; | |
var b = this._smooth( point, dimension - 1 ); | |
point[ dimension ] = value; | |
return this._cosineInterpolate( a, b, fractional ); | |
}, | |
point : function ( point ) { | |
var value = 0; | |
var amplitude = 1; | |
var octaves = this.octaves; | |
var frequency = this.frequency; | |
var persistence = this.persistence; | |
var copy = point.slice( ); | |
var dimensions = copy.length; | |
for ( var i = 0; i < octaves; ++ i ) { | |
var t = i * 4096; | |
for ( var dimension = 0; dimension < dimensions; ++ dimension ) { | |
copy[ dimension ] = point[ dimension ] * frequency + t; | |
} | |
value += this._smooth( copy, dimensions - 1 ) * amplitude; | |
amplitude *= persistence; | |
frequency *= 2; | |
} | |
var limiter = ( 1 - persistence ) / ( 1 - amplitude ); | |
return value * limiter; | |
}, | |
}; |
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