Created
February 21, 2016 00:40
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SPIR-V 1.0: | |
Glslang Reference Front End from Khronos (Contact John Kessenich, [email protected]) - version 0x0001 | |
IDs up to {204} | |
Source is GLSL 450 | |
Capabilities: Geometry GeometryPointSize ClipDistance Unrecognised{54} | |
Entry point 'main' (Geometry Shader) | |
Triangles | |
Invocations = 1 | |
OutputTriangleStrip | |
OutputVertices = 6 | |
struct gl_PerVertex { | |
float4 gl_Position = Position; | |
float gl_PointSize = PointSize; | |
float gl_ClipDistance[1] = ClipDistance; | |
}; // struct gl_PerVertex | |
struct gl_PerVertex { | |
float4 gl_Position = Position; | |
float gl_PointSize = PointSize; | |
float gl_ClipDistance[1] = ClipDistance; | |
}; // struct gl_PerVertex | |
struct VertexData { | |
Location=1 float4 o[16]; | |
}; // struct VertexData | |
struct VertexData { | |
Location=1 float4 o[16]; | |
}; // struct VertexData | |
Input gl_PerVertex* gl_in[3]; | |
Input VertexData* in_vtx[3]; | |
Output Stream=0 gl_PerVertex* gl_PerVertex_34; | |
Output Stream=0 VertexData* out_vtx; | |
void main() { | |
int* i; | |
int* i; | |
if(gl_in[0].gl_Position.x == gl_in[2].gl_Position.x) { | |
gl_PerVertex_34.gl_Position = gl_in[0].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[0].gl_PointSize; | |
out_vtx = in_vtx[0]; | |
gl_PerVertex_34.gl_Position = gl_in[1].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[1].gl_PointSize; | |
out_vtx = in_vtx[1]; | |
gl_PerVertex_34.gl_Position = gl_in[2].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[2].gl_PointSize; | |
out_vtx = in_vtx[2]; | |
gl_PerVertex_34.gl_Position = gl_in[2].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[2].gl_PointSize; | |
out_vtx = in_vtx[2]; | |
gl_PerVertex_34.gl_Position = gl_in[1].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[1].gl_PointSize; | |
out_vtx = in_vtx[1]; | |
gl_PerVertex_34.gl_Position = (gl_in[1].gl_Position + gl_in[2].gl_Position) - gl_in[0].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[2].gl_PointSize; | |
i = 0; | |
while(true) { | |
Label104: | |
float4 {119} = (-in_vtx[0].o[i]) + in_vtx[1].o[i]; | |
out_vtx.o[i] = ({119}) + in_vtx[2].o[i]; | |
i = i + 1; | |
} | |
} else { | |
gl_PerVertex_34.gl_Position = gl_in[0].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[0].gl_PointSize; | |
out_vtx = in_vtx[0]; | |
gl_PerVertex_34.gl_Position = gl_in[1].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[1].gl_PointSize; | |
out_vtx = in_vtx[1]; | |
gl_PerVertex_34.gl_Position = gl_in[2].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[2].gl_PointSize; | |
out_vtx = in_vtx[2]; | |
gl_PerVertex_34.gl_Position = gl_in[0].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[0].gl_PointSize; | |
out_vtx = in_vtx[0]; | |
gl_PerVertex_34.gl_Position = gl_in[2].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[2].gl_PointSize; | |
out_vtx = in_vtx[2]; | |
gl_PerVertex_34.gl_Position = (gl_in[0].gl_Position + gl_in[2].gl_Position) - gl_in[1].gl_Position; | |
gl_PerVertex_34.gl_PointSize = gl_in[2].gl_PointSize; | |
i = 0; | |
while(true) { | |
Label182: | |
float4 {196} = in_vtx[0].o[i] + (-in_vtx[1].o[i]); | |
out_vtx.o[i] = ({196}) + in_vtx[2].o[i]; | |
i = i + 1; | |
} | |
} | |
} // main | |
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