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February 12, 2019 22:31
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function solvePuzzle (clues) { | |
// The hint says the value | |
// that must *at least* be in the adjacent cell. | |
// 1 -> 4 | |
// 2 -> 3, etc. | |
// Calculate the possible permutations for each score in advance | |
// Rotate around in the order of hints, check if there is only | |
// one permutation that matches the hint and populated values, if | |
// so then populate it. | |
let permutationManager = new PuzzlePermutationManager(4); | |
} | |
class PuzzlePermutationManager { | |
constructor(vectorSize) { | |
this.vectorSize = vectorSize; | |
this.basisVector = new Array(vectorSize).fill().map((_,i) => { return i + 1 }); | |
this.cachePermutationsForHints(); | |
} | |
cachePermutationsForHints() { | |
this._cachedPermutations = PuzzlePermutationManager._generatePermutations(this.basisVector); | |
this._cachedHintMatches = this.basisVector.map((hint) => { | |
return PuzzlePermutationManager._filterVectorsForHint(hint, this._cachedPermutations) | |
}); | |
} | |
static _generatePermutations(vector) { | |
if ( vector.length == 1) { return [vector] }; | |
let permutations = []; | |
for (let i = 0; i < vector.length; i++) { | |
let firstValue = vector[0]; | |
permutations = permutations.concat( | |
PuzzlePermutationManager._generatePermutations(vector.slice(1)).map((permutation) => { | |
return [firstValue].concat(permutation); | |
}) | |
); | |
vector.push(vector.shift()); | |
} | |
return permutations; | |
} | |
static _filterVectorsForHint(hint, vectors) { | |
return vectors.filter((vector) => { | |
let max = 0, increments = 0; | |
for(let el of vector) { | |
if (el > max) { | |
max = el; | |
increments++; | |
} | |
} | |
return (increments == hint); | |
}); | |
} | |
} |
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