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@martinlabate
martinlabate / blish-on-steam-deck.md
Last active April 15, 2025 17:41
How to run BlishHUD on Steam Deck

Getting BlishHUD to work correctly on the Deck

Intro

This guide will show you how to use BlishHUD while playing GuildWars2 on the Steam Deck, but requires you to launch the game from the Steam Desktop without BigPicture.

Requirements

  • Guild Wars 2 installed via Steam
  • Blish HUD downloaded

Configure the Deck

@gamefiend
gamefiend / howdoi_loop.sh
Last active May 25, 2016 11:04
Howdoi "shell" -- make a looping program for making howdoi searches. Really handy as a right-hand pane in terminal-based coding environment.
#!/bin/bash
# assumes that you have the program howdoi -- if you don't, grab it from
# makes a mini-looping "shell" for using 'howdoi' in another pane, tab, or window
LANGUAGE='python'
clear
echo "Python HOWDOI"
echo "[ Ctl+C ] to exit"
while :
do
read -p $'\e[1;31mHOWDOI...\e[0m ' input
anonymous
anonymous / bubblegum.md
Created September 23, 2014 15:02
Rules for "All out of bubblegum"

All Outta Bubblegum

This game is copyright 2001, Michael "Epoch" Sullivan and Jeffrey Grant. If you want to repost it or whatever, drop me an email.

Characters in All Outta Bubblegum have one stat -- Bubblegum. It's technically a number which varies from 0 through 8, though the designers highly, highly recommend that you don't do anything so banal as write down a number, and, instead, pass out actual sticks of bubblegum to the players. This will also help when you play All Outta Bubblegum drunk, which is, let's be blunt, probably the only time you'd even consider playing this game.

Bubblegum always starts out at 8.

Resolution

@simsaens
simsaens / AppDelegate.mm
Created April 7, 2013 17:22
Example Codea Addon
//
// AppDelegate.mm
// <#MyProjectName#>
//
// Created by <#AuthorName#> on <#CurrentDate#>
// Copyright (c) <#AuthorName#>. All rights reserved.
//
#import "AppDelegate.h"
#import "CodeaViewController.h"
@gasman
gasman / pnginator.rb
Created April 30, 2012 18:08
pnginator: pack Javascript into a self-extracting PNG
#!/usr/bin/env ruby -w
# pnginator.rb: pack a .js file into a PNG image with an HTML payload;
# when saved with an .html extension and opened in a browser, the HTML extracts and executes
# the javascript.
# Usage: ruby pnginator.rb input.js output.png.html
# By Gasman <http://matt.west.co.tt/>
# from an original idea by Daeken: http://daeken.com/superpacking-js-demos