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@beriberikix
Created July 23, 2014 05:35
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Hacky Arduino LED strip controller with 3 light modes - off, low and high
// stolen from the official debounce sample
// constants won't change. They're used here to
// set pin numbers:
const int buttonPin = 2; // the number of the pushbutton pin
const int ledPin = 11; // the number of the LED pin
// Variables will change:
int ledState = 0; // the current state of the output pin
int buttonState; // the current reading from the input pin
int lastButtonState = LOW; // the previous reading from the input pin
int ledMode = 0;
// the following variables are long's because the time, measured in miliseconds,
// will quickly become a bigger number than can be stored in an int.
long lastDebounceTime = 0; // the last time the output pin was toggled
long debounceDelay = 50; // the debounce time; increase if the output flickers
void setup() {
pinMode(buttonPin, INPUT);
pinMode(ledPin, OUTPUT);
// set initial LED state
analogWrite(ledPin, ledState);
}
void loop() {
// read the state of the switch into a local variable:
int reading = digitalRead(buttonPin);
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonState) {
// reset the debouncing timer
lastDebounceTime = millis();
}
if ((millis() - lastDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
// if the button state has changed:
if (reading != buttonState) {
buttonState = reading;
// only toggle the LED if the new button state is HIGH
if (buttonState == HIGH) {
if(ledMode == 0) {
ledState = 0;
ledMode = 1;
} else if (ledMode == 1) {
ledState = 64;
ledMode = 2;
} else if (ledMode == 2){
ledState = 255;
ledMode = 0;
} else {
ledState = 0;
ledMode = 0;
}
}
}
}
// set the LED:
analogWrite(ledPin, ledState);
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonState = reading;
}
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