Created
December 25, 2010 19:23
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/* | |
Shows that Mutexes, Events, and Critical Sections are available in js "threading" model too. :) | |
WaitForSingleObject http://msdn.microsoft.com/en-us/library/ms687032(VS.85).aspx | |
WaitForMultipleObjects http://msdn.microsoft.com/en-us/library/ms687025(VS.85).aspx | |
Event http://msdn.microsoft.com/en-us/library/ms682396(VS.85).aspx | |
*/ | |
(function($G) | |
{ | |
var Event = function(state) | |
{ | |
if(state != null) | |
{ | |
this.state = Boolean(state); | |
} | |
else | |
{ | |
this.state = false; | |
} | |
this.onSetFns = []; | |
}; | |
Event.prototype._set = function(state) | |
{ | |
if(this.state != state) | |
{ | |
this.state = state; | |
var i = this.onSetFns.length; while(i--) | |
this.onSetFns[i](this); | |
} | |
}; | |
Event.prototype._attachListener = function(_fn) | |
{ | |
if(this.onSetFns.indexOf(_fn) < 0) | |
this.onSetFns.push(_fn); | |
}; | |
Event.prototype._detachListener = function(_fn) | |
{ | |
var i = this.onSetFns.indexOf(_fn); | |
if(i > -1) | |
this.onSetFns.splice(i, 1); | |
}; | |
var _waitForSingleObject = function(m, timeout, _fn) | |
{ | |
var _final = function() | |
{ | |
m._detachListener(_onSet) | |
_fn(); | |
}; | |
var _onSet = function(m) | |
{ | |
if(m.state) | |
_final(); | |
}; | |
if(m.state) | |
{ | |
_fn(); | |
} | |
else | |
{ | |
m._attachListener(_onSet); | |
if(timeout > 0 && timeout < +Infinity) | |
{ | |
setTimeout( | |
_final, | |
timeout | |
); | |
} | |
} | |
}; | |
var _waitForMultipleObject = function(ms, timeout, _fn) | |
{ | |
var _final = function() | |
{ | |
var i = ms.length; while(i--) | |
ms[i]._detachListener(_onSet); | |
_fn(); | |
}; | |
var _onSet = function(m) | |
{ | |
if(m.state) | |
{ | |
--n; | |
if(n == 0) | |
_final(); | |
} | |
else | |
{ | |
++n; | |
} | |
}; | |
var n = 0; | |
var i = ms.length; while(i--) | |
{ | |
if(!ms[i].state) | |
++n; | |
} | |
if(n == 0) | |
{ | |
_fn(); | |
} | |
else | |
{ | |
var i = ms.length; while(i--) | |
ms[i]._attachListener(_onSet); | |
if(timeout > 0 && timeout < +Infinity) | |
{ | |
setTimeout( | |
_final, | |
timeout | |
); | |
} | |
} | |
}; | |
var _sleep = function(time, _fn) | |
{ | |
setTimeout(_fn, time); | |
}; | |
(function() | |
{ | |
var img = new Image(); | |
var m = new Event(false); | |
img.onload = function() | |
{ | |
console.log('img.onload'); | |
_sleep(1000, function() | |
{ | |
m._set(true); | |
}); | |
}; | |
img.src = 'data:image/gif;base64,R0lGODlhAgACAIAAAAAAAP///yH5BAkAAAEALAAAAAACAAIAAAIDDBIFADs='; | |
_waitForSingleObject(m, +Infinity, function() | |
{ | |
console.log('m'); | |
}); | |
})(); | |
(function() | |
{ | |
var img1 = new Image(); | |
var img2 = new Image(); | |
var m1 = new Event(false); | |
var m2 = new Event(false); | |
img1.onload = function() | |
{ | |
console.log('img1.onload'); | |
m1._set(true); | |
}; | |
img2.onload = function() | |
{ | |
console.log('img2.onload'); | |
_sleep(1000, function() | |
{ | |
m2._set(true); | |
}); | |
}; | |
img1.src = 'data:image/gif;base64,R0lGODlhAgACAIAAAAAAAP///yH5BAkAAAEALAAAAAACAAIAAAIDDBIFADs='; | |
img2.src = 'data:image/gif;base64,R0lGODlhAgACAIAAAAAAAP///yH5BAkAAAEALAAAAAACAAIAAAIDDBIFADs='; | |
_waitForMultipleObject([m1, m2], +Infinity, function() | |
{ | |
console.log('m1, m2'); | |
}); | |
})(); | |
})(this); |
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