Created
October 5, 2013 16:05
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Beat JS Warrior!
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var extensions = { | |
low_hp: 9, | |
check_actions: { | |
'enemy': 'attack', | |
'diamond': 'collect' | |
}, | |
check_and_act: function (direction) { | |
var status = this.check(direction); | |
if(this.check_actions.hasOwnProperty(status)) { | |
var method = this.check_actions[status]; | |
this[method](direction); | |
return status; | |
} | |
return false; | |
}, | |
idle: function () { | |
if (this.should_retreat()) { | |
this.walk('backward'); | |
} else if (this.should_rest()) { | |
this.rest(); | |
} else if (this.facing_wall()) { | |
this.pivot(); | |
} else { | |
this.walk(); | |
} | |
}, | |
facing_wall: function () { | |
return this.check('forward') == 'wall'; | |
}, | |
should_pursue: function () { | |
}, | |
should_rest: function () { | |
// not full health and didn't take dmg | |
return this.getHealth() < 20 && this.last_health <= this.getHealth(); | |
}, | |
should_retreat: function () { | |
// below low_hp and taking damage | |
return this.last_health > this.getHealth() && this.getHealth() < this.low_hp; | |
} | |
}; | |
function maybe_extend_warrior(warrior) { | |
for (var prop in extensions) { | |
if (!warrior[prop]) { | |
warrior[prop] = extensions[prop]; | |
} | |
} | |
} | |
function reverse_until_diamond(warrior) { | |
if (warrior.found_diamond) { | |
return true; | |
} else if (warrior.check_and_act('backward') == 'diamond') { | |
warrior.found_diamond = true; | |
return true; | |
} | |
warrior.walk('backward'); | |
return false; | |
} | |
jsWarrior.turn = function(warrior) { | |
maybe_extend_warrior(warrior); | |
if (!warrior.check_and_act('forward') && !warrior.check_and_act('backward')) { | |
warrior.idle(); | |
} | |
warrior.last_health = warrior.getHealth(); | |
}; |
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