Created
May 4, 2015 21:47
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public void render() { | |
boolean firstPass = true; | |
for(MapLight light : mapLightRenderer.lights) { | |
batch.setShader(mapLightRenderer.lightShader); | |
lightFBO.begin(); | |
batch.setProjectionMatrix(cam.combined); | |
batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); | |
Gdx.gl.glClearColor(1f,0f,0f,0f); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
beginRender(); | |
Vector3 newLightPos = cam.project(new Vector3(light.x, light.y, 0f)); | |
newLightPos.x /= Gdx.graphics.getWidth(); | |
newLightPos.y /= Gdx.graphics.getHeight(); | |
mapLightRenderer.lightShader.setUniformf("LightColor", light.color.r, light.color.g, light.color.b, | |
MapLightRenderer.LIGHT_INTENSITY); | |
mapLightRenderer.lightShader.setUniformf("LightPos", newLightPos.x, newLightPos.y, MapLightRenderer.DEFAULT_LIGHT_Z); | |
for (MapLayer layer : map.getLayers()) { | |
if (layer.isVisible()) { | |
if (layer instanceof TiledMapTileLayer) { | |
renderTileLayer((TiledMapTileLayer) layer, firstPass); | |
} | |
if (layer instanceof TiledMapImageLayer) { | |
renderImageLayer((TiledMapImageLayer) layer); | |
} else { | |
renderObjects(layer); | |
} | |
} | |
} | |
endRender(); | |
lightFBO.end(); | |
batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE); | |
Matrix4 uiMatrix = cam.combined.cpy(); | |
uiMatrix.setToOrtho2D(0, 0, 400, 300); | |
batch.setProjectionMatrix(uiMatrix); | |
batch.setShader(null); | |
beginRender(); | |
lightFBO.getColorBufferTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest); | |
TextureRegion fboTexture = new TextureRegion(lightFBO.getColorBufferTexture()); | |
fboTexture.flip(false, true); | |
batch.draw(fboTexture, 0, 0); | |
endRender(); | |
firstPass = false; | |
} | |
} | |
public void renderTileLayer(TiledMapTileLayer layer, boolean firstPass) { | |
final Color batchColor = batch.getColor(); | |
final float color = Color.toFloatBits(batchColor.r, batchColor.g, | |
batchColor.b, batchColor.a * layer.getOpacity()); | |
final int layerWidth = layer.getWidth(); | |
final int layerHeight = layer.getHeight(); | |
final float layerTileWidth = layer.getTileWidth() * unitScale; | |
final float layerTileHeight = layer.getTileHeight() * unitScale; | |
final int col1 = Math.max(0, (int) (viewBounds.x / layerTileWidth)); | |
final int col2 = Math.min(layerWidth, (int) ((viewBounds.x | |
+ viewBounds.width + layerTileWidth) / layerTileWidth)); | |
final int row1 = Math.max(0, (int) (viewBounds.y / layerTileHeight)); | |
final int row2 = Math.min(layerHeight, (int) ((viewBounds.y | |
+ viewBounds.height + layerTileHeight) / layerTileHeight)); | |
float y = row2 * layerTileHeight; | |
float xStart = col1 * layerTileWidth; | |
final float[] vertices = this.vertices; | |
for (int row = row2; row >= row1; row--) { | |
if (renderCallback != null) { | |
renderCallback.renderRow(batch, y, layer, this, firstPass); | |
//batch.setShader(mapLightRenderer.lightShader); | |
} | |
float x = xStart; | |
for (int col = col1; col < col2; col++) { | |
final TiledMapTileLayer.Cell cell = layer.getCell(col, row); | |
if (cell == null) { | |
x += layerTileWidth; | |
continue; | |
} | |
final TiledMapTile tile = cell.getTile(); | |
if (tile != null) { | |
final boolean flipX = cell.getFlipHorizontally(); | |
final boolean flipY = cell.getFlipVertically(); | |
final int rotations = cell.getRotation(); | |
TextureRegion region = tile.getTextureRegion(); | |
float x1 = x + tile.getOffsetX() * unitScale; | |
float y1 = y + tile.getOffsetY() * unitScale; | |
float x2 = x1 + region.getRegionWidth() * unitScale; | |
float y2 = y1 + region.getRegionHeight() * unitScale; | |
float u1 = region.getU(); | |
float v1 = region.getV2(); | |
float u2 = region.getU2(); | |
float v2 = region.getV(); | |
vertices[X1] = x1; | |
vertices[Y1] = y1; | |
vertices[C1] = color; | |
vertices[U1] = u1; | |
vertices[V1] = v1; | |
vertices[X2] = x1; | |
vertices[Y2] = y2; | |
vertices[C2] = color; | |
vertices[U2] = u1; | |
vertices[V2] = v2; | |
vertices[X3] = x2; | |
vertices[Y3] = y2; | |
vertices[C3] = color; | |
vertices[U3] = u2; | |
vertices[V3] = v2; | |
vertices[X4] = x2; | |
vertices[Y4] = y1; | |
vertices[C4] = color; | |
vertices[U4] = u2; | |
vertices[V4] = v1; | |
if (flipX) { | |
float temp = vertices[U1]; | |
vertices[U1] = vertices[U3]; | |
vertices[U3] = temp; | |
temp = vertices[U2]; | |
vertices[U2] = vertices[U4]; | |
vertices[U4] = temp; | |
} | |
if (flipY) { | |
float temp = vertices[V1]; | |
vertices[V1] = vertices[V3]; | |
vertices[V3] = temp; | |
temp = vertices[V2]; | |
vertices[V2] = vertices[V4]; | |
vertices[V4] = temp; | |
} | |
if (rotations != 0) { | |
switch (rotations) { | |
case Cell.ROTATE_90: { | |
float tempV = vertices[V1]; | |
vertices[V1] = vertices[V2]; | |
vertices[V2] = vertices[V3]; | |
vertices[V3] = vertices[V4]; | |
vertices[V4] = tempV; | |
float tempU = vertices[U1]; | |
vertices[U1] = vertices[U2]; | |
vertices[U2] = vertices[U3]; | |
vertices[U3] = vertices[U4]; | |
vertices[U4] = tempU; | |
break; | |
} | |
case Cell.ROTATE_180: { | |
float tempU = vertices[U1]; | |
vertices[U1] = vertices[U3]; | |
vertices[U3] = tempU; | |
tempU = vertices[U2]; | |
vertices[U2] = vertices[U4]; | |
vertices[U4] = tempU; | |
float tempV = vertices[V1]; | |
vertices[V1] = vertices[V3]; | |
vertices[V3] = tempV; | |
tempV = vertices[V2]; | |
vertices[V2] = vertices[V4]; | |
vertices[V4] = tempV; | |
break; | |
} | |
case Cell.ROTATE_270: { | |
float tempV = vertices[V1]; | |
vertices[V1] = vertices[V4]; | |
vertices[V4] = vertices[V3]; | |
vertices[V3] = vertices[V2]; | |
vertices[V2] = tempV; | |
float tempU = vertices[U1]; | |
vertices[U1] = vertices[U4]; | |
vertices[U4] = vertices[U3]; | |
vertices[U3] = vertices[U2]; | |
vertices[U2] = tempU; | |
break; | |
} | |
} | |
} | |
tilesetNormals.bind(1); | |
Gdx.gl20.glActiveTexture(0); | |
batch.draw(region.getTexture(), vertices, 0, NUM_VERTICES); | |
} | |
x += layerTileWidth; | |
} | |
y -= layerTileHeight; | |
} | |
} |
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